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XR: Allow locking the camera to the XROrigin3D for benchmarking or automated testing
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@@ -111,6 +111,10 @@
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</method>
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</methods>
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<members>
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<member name="camera_locked_to_origin" type="bool" setter="set_camera_locked_to_origin" getter="is_camera_locked_to_origin" default="false">
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If set to [code]true[/code], the scene will be rendered as if the camera is locked to the [XROrigin3D].
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[b]Note:[/b] This doesn't provide a very comfortable experience for users. This setting exists for doing benchmarking or automated testing, where you want to control what is rendered via code.
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</member>
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<member name="primary_interface" type="XRInterface" setter="set_primary_interface" getter="get_primary_interface">
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The primary [XRInterface] currently bound to the [XRServer].
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</member>
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@@ -2773,6 +2773,8 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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camera_data.set_camera(transform, projection, is_orthogonal, is_frustum, vaspect, jitter, taa_frame_count, camera->visible_layers);
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} else {
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XRServer *xr_server = XRServer::get_singleton();
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// Setup our camera for our XR interface.
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// We can support multiple views here each with their own camera
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Transform3D transforms[RendererSceneRender::MAX_RENDER_VIEWS];
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@@ -2783,7 +2785,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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float aspect = p_viewport_size.width / (float)p_viewport_size.height;
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Transform3D world_origin = XRServer::get_singleton()->get_world_origin();
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Transform3D world_origin = xr_server->get_world_origin();
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// We ignore our camera position, it will have been positioned with a slightly old tracking position.
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// Instead we take our origin point and have our XR interface add fresh tracking data! Whoohoo!
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@@ -2792,6 +2794,14 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
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projections[v] = p_xr_interface->get_projection_for_view(v, aspect, camera->znear, camera->zfar);
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}
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// If requested, we move the views to be rendered as if the HMD is at the XROrigin.
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if (unlikely(xr_server->is_camera_locked_to_origin())) {
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Transform3D camera_reset = p_xr_interface->get_camera_transform().affine_inverse() * xr_server->get_reference_frame().affine_inverse();
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for (uint32_t v = 0; v < view_count; v++) {
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transforms[v] *= camera_reset;
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}
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}
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if (view_count == 1) {
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camera_data.set_camera(transforms[0], projections[0], false, false, camera->vaspect, jitter, p_jitter_phase_count, camera->visible_layers);
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} else if (view_count == 2) {
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@@ -62,9 +62,12 @@ void XRServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("clear_reference_frame"), &XRServer::clear_reference_frame);
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ClassDB::bind_method(D_METHOD("center_on_hmd", "rotation_mode", "keep_height"), &XRServer::center_on_hmd);
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ClassDB::bind_method(D_METHOD("get_hmd_transform"), &XRServer::get_hmd_transform);
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ClassDB::bind_method(D_METHOD("set_camera_locked_to_origin", "enabled"), &XRServer::set_camera_locked_to_origin);
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ClassDB::bind_method(D_METHOD("is_camera_locked_to_origin"), &XRServer::is_camera_locked_to_origin);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "world_origin"), "set_world_origin", "get_world_origin");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_locked_to_origin"), "set_camera_locked_to_origin", "is_camera_locked_to_origin");
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ClassDB::bind_method(D_METHOD("add_interface", "interface"), &XRServer::add_interface);
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ClassDB::bind_method(D_METHOD("get_interface_count"), &XRServer::get_interface_count);
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@@ -241,6 +244,10 @@ Transform3D XRServer::get_hmd_transform() {
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return hmd_transform;
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}
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void XRServer::set_camera_locked_to_origin(bool p_enable) {
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camera_locked_to_origin = p_enable;
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}
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void XRServer::add_interface(const Ref<XRInterface> &p_interface) {
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ERR_FAIL_COND(p_interface.is_null());
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@@ -96,6 +96,7 @@ private:
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double world_scale = 1.0; /* scale by which we multiply our tracker positions */
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Transform3D world_origin; /* our world origin point, maps a location in our virtual world to the origin point in our real world tracking volume */
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Transform3D reference_frame; /* our reference frame */
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bool camera_locked_to_origin = false;
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// As we may be updating our main state for our next frame while we're still rendering our previous frame,
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// we need to keep copies around.
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@@ -198,6 +199,9 @@ public:
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*/
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Transform3D get_hmd_transform();
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void set_camera_locked_to_origin(bool p_enable);
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inline bool is_camera_locked_to_origin() const { return camera_locked_to_origin; }
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/*
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Interfaces are objects that 'glue' Godot to an AR or VR SDK such as the Oculus SDK, OpenVR, OpenHMD, etc.
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*/
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