Danil Alexeev
bd1a35ce9e
Core: Fix JSON.{from,to}_native() issues
2024-11-29 12:43:06 +03:00
Rémi Verschelde
88e81ee730
Fix various typos and code style issues
2024-11-28 17:40:42 +01:00
Kent Thang
5d111e852e
Update CanvasLayer 'Follow Viewport' documentation to match its behavior
2024-11-28 16:26:01 +01:00
Thaddeus Crews
ed01f5f2aa
Merge pull request #98670 from DarioSamo/rd-transient-targets
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Automatically resolve initial and final action for draw lists.
2024-11-27 10:47:29 -06:00
Thaddeus Crews
8f603c901e
Merge pull request #99679 from timothyqiu/custom-tooltip-doc
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Improve documentation for tooltip-related methods
2024-11-27 10:47:21 -06:00
Thaddeus Crews
539be43dad
Merge pull request #99677 from syntaxerror247/patch-1
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Update `screen_get_scale` documentation.
2024-11-27 10:47:16 -06:00
Thaddeus Crews
9c300a6c05
Merge pull request #80965 from Calinou/viewport-add-get-stretch-scale-factor
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Add a Viewport method to get automatically computed 2D stretch transform
2024-11-27 10:47:12 -06:00
Thaddeus Crews
c5cd7c66ee
Merge pull request #85443 from smix8/gridmap_castshadows
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Add ShadowCastingSetting to MeshLibrary / GridMap items
2024-11-27 10:47:10 -06:00
Thaddeus Crews
06f4bcdefb
Merge pull request #97346 from DevPoodle/vertex-attribute-docs
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Add descriptions to RDVertexAttribute's properties
2024-11-27 10:47:09 -06:00
Thaddeus Crews
2a147f3ce1
Merge pull request #99091 from Mickeon/documentation-object-boolean-context-4.4
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Add documentation note on Object's boolean context
2024-11-27 10:46:54 -06:00
Thaddeus Crews
ed443ccd25
Merge pull request #99079 from FlooferLand/patch-1
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Add note about LightmapGI only baking nodes under its parent
2024-11-27 10:46:52 -06:00
ze2j
97e0b43faa
Add ArrayMesh::surface_remove
2024-11-27 13:46:15 +01:00
Fabio Alessandrelli
f511ef26f1
[MP] Move OfflineMultiplayerPeer docs to the module
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Was missing from the module config, causing the XML to be added to the
main doc folder
2024-11-27 13:18:33 +01:00
smix8
612981c1ea
Add ShadowCastingSetting to MeshLibrary / GridMap items
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Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Thaddeus Crews
19dd3eda19
Merge pull request #99364 from Mickeon/documentation-global-scope-keys-plus-minus
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Rewrite some `@GlobalScope` keys in documentation to use `[code]` tags
2024-11-26 13:04:49 -06:00
Thaddeus Crews
04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
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Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Thaddeus Crews
dc0fcf9753
Merge pull request #99612 from TokageItLab/lkat-bn
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Make LookAtModifier3D adopt the bone name method
2024-11-26 13:04:44 -06:00
Micky
e653f19032
Rewrite some @GlobalScope keys in documentation to use [code] tags
2024-11-26 18:42:36 +01:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Haoyu Qiu
fb5a4bac6e
Improve documentation for tooltip-related methods
2024-11-26 10:04:51 +08:00
Markus Sauermann
003647972f
Rename consume_drag_and_drop to mouse_target
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The functionality of the parameter is not limited to drag-and-drop
operations, but it has also other uses.
So its name should not be tied to drag-and-drop.
The API was created in the not yet released Godot 4.4-dev6, so this
change should not be considered compatibility breaking.
2024-11-25 21:36:29 +01:00
Thaddeus Crews
0d88737a9f
Merge pull request #99542 from bruvzg/stdin_str
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Convert line breaks to `\n` and strip line break from the end of string returned by `OS::read_string_from_stdin`/`OS::get_stdin_string`.
2024-11-25 13:22:30 -06:00
Thaddeus Crews
ec01ad65fd
Merge pull request #99620 from tetrapod00/doc-control-children
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Docs: Update Control class to properly reflect behavior of Themes on Control Children
2024-11-25 13:22:20 -06:00
Dario
6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
2024-11-25 11:27:48 -03:00
Anish Mishra
3413c6ce9d
Update screen_get_scale documentation.
2024-11-25 19:07:05 +05:30
Silc Lizard (Tokage) Renew
b76cdf525b
Make LookAtModifier3D adopt to bone name method
2024-11-25 15:47:10 +09:00
tetrapod00
13b565c64d
Docs: Update Control class to properly reflect behavior of Themes on Control Children
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Document fact that themes only propagate to control children
(not Node2D, etc). Wording is copied from Theme docs.
Also clarifies line somewhat.
Co-Authored-By: Allyson Chan <allysonn.chann@gmail.com >
2024-11-24 10:30:02 -08:00
Pāvels Nadtočajevs
1d43fa9a64
Change file dialog all files filter name from All Files (*) to All Files(*.*).
2024-11-24 20:09:05 +02:00
Micky
8dade38ee7
Mention DUPLICATE_SIGNALS only affects CONNECT_PERSIST signals
2024-11-24 17:00:17 +01:00
Pablo Andres Fuente
86ea0127a3
Add a focus border on ScrollContainer
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Also added new unit tests for `Control`.
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com >
2024-11-23 23:54:38 -03:00
Bruno Brant
84f4178850
Fix missing sign in ease function curve description
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The range was broken because -1.0 was informed as being 1.0.
2024-11-23 23:02:14 -03:00
Lane Barnes
2e8c941812
Fix example code snippet in AudioStreamGenerator.xml
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I was playing around with C# code snippet but I kept hearing a clipping sound. I think this is because the phase variable is being set to 0 in the wrong spot.
The phase at the end of the FillBuffer() method is some non zero number. When FillBuffer is called again, the phase is suddenly changed back to zero. This causes the end of one sin wave segment to be out of sync with the next sin wave segment. The sin wave needs to be continuous between FillBuffer calls so no clipping sound occurs.
Moving the phase variable out of FillBuffer and putting it in a scope above makes it retain its value between FillBuffer calls, making the sin wave continuous, and the clipping sound is gone.
For further proof, the demo project "Audio Generator Demo" has the phase variable be one scope above FillBuffer and it does not set phase=0 inside of FillBuffer. If anything, I'm fixing this documentation to match the working demo
2024-11-23 15:36:03 -07:00
Bastiaan Olij
1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
2024-11-24 08:47:45 +11:00
arkology
6c38824d03
Document radial_center_offset bounds
2024-11-23 20:40:00 +03:00
Pāvels Nadtočajevs
e9b57fce82
Convert line breaks to \n and strip line break from the end of string returned by OS::read_string_from_stdin/OS::get_stdin_string.
2024-11-23 15:11:50 +02:00
Thaddeus Crews
7faad0cc7a
Merge pull request #97388 from tetrapod00/visualshader-linear-srgb
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VisualShader: Add LinearToSRGB and SRGBToLinear to ColorFunc node
2024-11-22 14:54:47 -06:00
Thaddeus Crews
ea3154a0d4
Merge pull request #99424 from dalexeev/core-fix-builtin-enum-const-binds
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Core: Fix built-in enum constant bindings
2024-11-22 14:54:31 -06:00
Thaddeus Crews
37305e40bc
Merge pull request #95711 from TokageItLab/warn-oneshot-prop
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Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Thaddeus Crews
a0211b0f2e
Merge pull request #99533 from crei0/look_at_modifier3d_documentation_data_typos
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Fix wording in `LookAtModifier3D` docs
2024-11-22 14:54:27 -06:00
Thaddeus Crews
fe1c044c73
Merge pull request #99394 from TokageItLab/root-local
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Add `root_motion_local` option to AnimationMixer to pre-multiply root motion rotation accumulator before blending
2024-11-22 14:54:24 -06:00
Thaddeus Crews
336eeda6f8
Merge pull request #99521 from mechalynx/update-packedarray-class-descriptions
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Correct PackedInt64Array comparison in description
2024-11-22 14:54:23 -06:00
Thaddeus Crews
c35e4c41d2
Merge pull request #97716 from pafuent/add_half_precision_floating_point_to_stream_peer
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Add half precision floating point support to `StreamPeer` and `FileAccess`
2024-11-22 14:54:19 -06:00
Thaddeus Crews
47f3e95308
Merge pull request #99352 from Mickeon/documentation-aabb-coords-are-complicated
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Fix incorrect Z direction for AABB's position
2024-11-22 14:54:12 -06:00
Thaddeus Crews
0430b977b6
Merge pull request #99348 from TokageItLab/explicit_elapse
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Add `explicit_elapse` option to AnimationNodeTimeSeek to handle some processes
2024-11-22 14:54:11 -06:00
Micky
e0b13004a0
Fix incorrect Z direction for AABB's position
2024-11-22 20:25:50 +01:00
vPumpking
0542bccee0
Improve space management for EditorFileDialog
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Move buttons related to the file view on the container above so that they take less horizontal space and make search bar similar to the one in FileDialog
2024-11-22 18:59:03 +01:00
André Guedes
e1fa489f77
Fix wording in LookAtModifier3D docs
2024-11-22 13:15:55 +01:00
Danil Alexeev
03b05cf9ac
Core: Fix built-in enum constant bindings
2024-11-22 14:03:21 +03:00
mechalynx
acf351fa6a
Update PackedVector4Array description to include explanation shared by PackedArray classes
2024-11-22 07:12:56 +02:00
mechalynx
133cf62d26
Correct PackedInt64Array comparison in description
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All Packed classes that have the same paragraph will compare the currently viewed Packed array type with the equivalent typed Array but here the comparison was with the Int32 version instead of the Int64 version
2024-11-22 06:23:06 +02:00