Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Rémi Verschelde
e912241f4d
Merge pull request #102674 from Riteo/waiting-for-frame
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Wayland: Fix engine stalls while waiting frames
2025-02-11 10:54:28 +01:00
Riteo
cbd68eb403
Wayland: Fix engine stalls wihle waiting frames
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There were two edge cases in the frame waiting logic (aka manual frame
throttling or emulated vsync) which would cause the editor to stall in
one way or another:
1. Waiting right after starting the editor would cause a deadlock
between both threads until something happened in the Wayland event
queue, in turn unblocking the Wayland thread and kickstartin the whole
thing;
2. Starting the editor (and probably other long-loading stuff) without
low consumption mode would suspend the window and never commit its
surfaces, thus never signaling the compositor that we want frame events.
2025-02-11 01:33:36 +01:00
Adam Scott
02cc1ec95b
[Web] Add library emitter to make sources dependent of compiler version
2025-02-10 16:18:35 -05:00
Rémi Verschelde
19a30bb723
Wayland: Fix build config with so_wrap disabled
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We should only include the vendored headers for Wayland and libdecor-0 when
we use `so_wrap`, i.e. when we *don't* build against system libraries.
The libdecor-0 pkg-config file includes the `libdecor-0/` prefix already,
so its header should be included without it, and likewise in our so wrappers.
Fixes #102671 .
2025-02-10 21:42:25 +01:00
Thaddeus Crews
4b644ed1f5
Merge pull request #102341 from SheepYhangCN/rendering-driver-fallback-moltenvk
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Implement Fallback to Vulkan for MoltenVK
2025-02-10 12:21:33 -06:00
Thaddeus Crews
c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
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Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
Thaddeus Crews
0b9fd7e190
Merge pull request #102627 from raulsntos/dotnet/android-export-validate-tfm
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C#: Validate project TFM for Android template exports
2025-02-10 12:21:30 -06:00
Raul Santos
70ff213de5
C#: Validate project TFM for Android template exports
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The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
Travis Lange
5e2fd7b1d7
fix android mono export causing conflicts
2025-02-10 10:09:52 -05:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Rémi Verschelde
82e66ac1f4
Merge pull request #102602 from adamscott/fix-fr+oss-layout-mk2
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Fix `fr+oss` layout issues with KP period
2025-02-10 10:49:46 +01:00
Rémi Verschelde
eb4538b8a2
Merge pull request #102590 from syntaxerror247/custom-snackbar
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Android: Add Snackbar UI component
2025-02-10 10:49:38 +01:00
Rémi Verschelde
e01ab79249
Merge pull request #102494 from dsnopek/java-class-wrapper-error-non-static-methods
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JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
2025-02-10 10:49:19 +01:00
Adam Scott
1376828ef6
Fix fr+oss layout issues with KP period
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Co-authored-by: Riteo Siuga <riteo@posteo.net >
2025-02-08 17:17:11 -05:00
Anish Mishra
b89957efce
Android: Add Snackbar UI component
2025-02-08 22:09:46 +05:30
Lukas Tenbrink
e34f1f504c
Use std::size instead of sizeof(a) / sizeof(a[0]) pattern throughout the codebase.
2025-02-07 14:57:48 +01:00
Rémi Verschelde
06acfccf89
Merge pull request #102506 from akien-mga/mingw-gcc-lto-one-the-rocks
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Workaround mingw-gcc LTO ICE by re-adding some dead code...
2025-02-07 01:40:08 +01:00
Rémi Verschelde
00d806a9ae
Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog
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Fix Floating Window request close when a dialog is opened
2025-02-07 01:39:38 +01:00
Rémi Verschelde
e12a424bc5
Workaround mingw-gcc LTO ICE by re-adding some dead code...
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Not my finest work, but without that code removed in #102179 , mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.
We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
David Snopek
96bde8f221
JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
2025-02-06 12:45:29 -06:00
Hilderin
a9e06b8f64
Fix Modal Dialog with Embedded Game
2025-02-05 21:14:34 -05:00
Hilderin
a3d03717c0
Fix Floating Window request close when a dialog is opened
2025-02-05 20:34:32 -05:00
Rémi Verschelde
91907a89f7
Thirdparty: Harmonize patches to document downstream changes
2025-02-06 01:40:03 +01:00
Thaddeus Crews
a63a8b430b
Merge pull request #102104 from Hilderin/fix-embedded-game-disappear-when-not-focused
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Fix Embedded Game disappear when not focused on KDE 5
2025-02-05 10:27:38 -06:00
Thaddeus Crews
202fa8e503
Merge pull request #102446 from m4gr3d/export_renderer_project_setting_to_manifest
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Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
2025-02-05 10:27:31 -06:00
Thaddeus Crews
a2d6e2e138
Merge pull request #102448 from adamscott/a-miserable-little-pile-of-secrets
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Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()`
2025-02-05 10:27:30 -06:00
Thaddeus Crews
2687833dec
Merge pull request #102454 from DarioSamo/rd-async-fixes
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Fix erroneous logic when flushes are involved on RD async methods.
2025-02-05 10:27:27 -06:00
Thaddeus Crews
ca3e268dfe
Merge pull request #101754 from bruvzg/vk_oem_only
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[Windows] Override key codes with Unicode values for OEM keys only.
2025-02-05 10:27:16 -06:00
Adam Scott
e34e127062
Add XK_KP_{Decimal,Enter} to KeyMappingX11::is_sym_numpad()
2025-02-05 10:54:46 -05:00
Hilderin
f7d1558bc0
Fix Embedded Game disappear when not focused on KDE 5
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-02-05 12:01:40 +01:00
Rémi Verschelde
b4e16b4520
Merge pull request #102314 from Hilderin/fix-floating-window-overlapping
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Fix Floating Window overlapping when on screen edge on KDE
2025-02-05 11:34:05 +01:00
Rémi Verschelde
ab0c712bf5
Merge pull request #102311 from Hilderin/fix-floating-window-not-visible-after-restore
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Fix Floating Window not visible after restore on KDE
2025-02-05 11:34:01 +01:00
Fredia Huya-Kouadio
9e4365f1a7
Export the rendering/renderer/rendering_method.mobile project setting to the AndroidManifest
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The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Thaddeus Crews
92ebcd2343
Merge pull request #102079 from bruvzg/emb_nmenu
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Fix native popup menus position in embedded windows.
2025-02-04 09:04:09 -06:00
Pāvels Nadtočajevs
05ca80632d
[Linux] Implement native color picker.
2025-02-03 16:30:44 +02:00
Thaddeus Crews
dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Thaddeus Crews
480843cf2b
Merge pull request #101812 from bruvzg/portal_chk
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[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-02-03 08:16:10 -06:00
Thaddeus Crews
d2995dcfe8
Merge pull request #102169 from Riteo/what-is-even-a-keypad
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Linux/BSD: Modify only keypad keys
2025-02-03 08:16:08 -06:00
Riteo
140a63be25
Linux/BSD: Modify only keypad keys
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The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.
Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
Hilderin
bc0efb86a9
Fix Floating Window overlapping when on screen edge
2025-02-01 22:27:57 -05:00
Hilderin
150191353f
Fix Floating Window not visible after restore on KDE
2025-02-01 21:08:39 -05:00
Pāvels Nadtočajevs
4b8cfc3040
Fix native popup menus position in embedded windows.
2025-02-01 21:31:03 +02:00
Thaddeus Crews
4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
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Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
Thaddeus Crews
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
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Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Thaddeus Crews
a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
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[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
Thaddeus Crews
81e17d879d
Merge pull request #102109 from bruvzg/export_res
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[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
Janis Kirsteins
e77a011188
Fix a crash in Joypad initialization on iOS
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Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Pāvels Nadtočajevs
86f56efbaa
[FreeDesktop portal] Check for FileChooser and Settings interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00