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Merge pull request #98066 from TCROC/fix-android-mono-export
Fix Android mono export with 2 or more cpu architectures fails
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@@ -216,6 +216,8 @@ namespace GodotTools.Export
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bool embedBuildResults = ((bool)GetOption("dotnet/embed_build_outputs") || platform == OS.Platforms.Android) && platform != OS.Platforms.MacOS;
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var exportedJars = new HashSet<string>();
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foreach (PublishConfig config in targets)
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{
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string ridOS = config.RidOS;
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@@ -325,14 +327,6 @@ namespace GodotTools.Export
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{
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string fileName = Path.GetFileName(path);
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if (fileName.EndsWith(".jar"))
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{
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// We exclude jar files from the export since they should
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// already be included in the Godot templates, adding them
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// again would cause conflicts.
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return;
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}
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if (IsSharedObject(fileName))
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{
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AddSharedObject(path, tags: new string[] { arch },
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@@ -343,10 +337,19 @@ namespace GodotTools.Export
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return;
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}
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static bool IsSharedObject(string fileName)
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bool IsSharedObject(string fileName)
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{
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if (fileName.EndsWith(".so") || fileName.EndsWith(".a")
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|| fileName.EndsWith(".dex"))
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if (fileName.EndsWith(".jar"))
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{
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// Don't export the same jar twice. Otherwise we will have conflicts.
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// This can happen when exporting for multiple architectures. Dotnet
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// stores the jars in .godot/mono/temp/bin/Export[Debug|Release] per
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// target architecture. Jars are cpu agnostic so only 1 is needed.
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var jarName = Path.GetFileName(fileName);
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return exportedJars.Add(jarName);
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}
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if (fileName.EndsWith(".so") || fileName.EndsWith(".a") || fileName.EndsWith(".dex"))
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{
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return true;
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}
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@@ -70,7 +70,10 @@ dependencies {
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}
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// .NET dependencies
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monoImplementation fileTree(dir: 'monoLibs', include: ['*.jar'])
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String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
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if (file(jar).exists()) {
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monoImplementation files(jar)
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}
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}
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android {
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