Thaddeus Crews
42f06f6d4d
Merge pull request #108170 from aaronfranke/test-ps-path-func
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Use ProjectSettings path functions instead of hard-coded folder names in tests
2025-11-17 10:56:31 -06:00
Aaron Franke
6c516a24e2
Remove ResourceImporterScene singletons in favor of local usage
2025-10-31 07:13:00 -07:00
Aaron Franke
3c5df91a90
Use ProjectSettings functions instead of hard-coded folder name in tests
2025-10-24 20:24:50 -07:00
Thaddeus Crews
555e7ad073
Core: Handle disabled class detection in ClassDB
2025-08-26 09:31:14 -05:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Aaron Franke
a3daba29dd
Allow attaching scripts to nodes in the Advanced Import Settings dialog
2025-06-10 09:35:24 -07:00
Michael Alexsander
090358afcf
Disable ResourceFormatLoader/Savers of disabled classes
2025-03-21 14:23:05 -03:00
Thaddeus Crews
324512e11c
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-07 19:43:23 +08:00
demolke
e649e7e3c5
GLTF: Don't duplicate textures when importing blend files
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Blender imports will always start within `.godot/imported` folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00