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Commit Graph

10 Commits

Author SHA1 Message Date
Thaddeus Crews
42f06f6d4d Merge pull request #108170 from aaronfranke/test-ps-path-func
Use ProjectSettings path functions instead of hard-coded folder names in tests
2025-11-17 10:56:31 -06:00
Aaron Franke
6c516a24e2 Remove ResourceImporterScene singletons in favor of local usage 2025-10-31 07:13:00 -07:00
Aaron Franke
3c5df91a90 Use ProjectSettings functions instead of hard-coded folder name in tests 2025-10-24 20:24:50 -07:00
Thaddeus Crews
555e7ad073 Core: Handle disabled class detection in ClassDB 2025-08-26 09:31:14 -05:00
A Thousand Ships
f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Aaron Franke
a3daba29dd Allow attaching scripts to nodes in the Advanced Import Settings dialog 2025-06-10 09:35:24 -07:00
Michael Alexsander
090358afcf Disable ResourceFormatLoader/Savers of disabled classes 2025-03-21 14:23:05 -03:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Yufeng Ying
34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
demolke
e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00