Thaddeus Crews
ab134b386a
Merge pull request #106218 from Nintorch/master
...
Add support for SDL3 joystick input driver for Windows, Linux and macOS
2025-06-24 18:34:28 -05:00
Thaddeus Crews
db28859774
Merge pull request #107591 from timothyqiu/group-enable-default
...
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
2025-06-24 18:34:28 -05:00
Thaddeus Crews
5b01921c07
Merge pull request #107944 from KoBeWi/PNAMING_everything
...
Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
Thaddeus Crews
8d06a74016
Merge pull request #107943 from KoBeWi/scene_UID,_the_UID's_younger_sibling
...
Generate scene ID for created built-in Resources
2025-06-24 18:34:26 -05:00
Thaddeus Crews
01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
...
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Thaddeus Crews
bd548fa79d
Merge pull request #107939 from TCROC/fix-missing-popcnt-feature-llvm
...
Fix compiler error: pass `-mpopcnt` when using clang / llvm and targeting x86_64
2025-06-24 18:34:24 -05:00
Thaddeus Crews
39b77ea780
Merge pull request #107776 from retrotails/voxelgi_srgb
...
Fix baked VoxelGI using the wrong color space
2025-06-24 18:34:24 -05:00
Nintorch
0b3496fb4f
Add support for SDL3 joystick input driver
...
Made possible by EIREXE, xsellier and the SDL team.
This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.
Co-authored-by: Álex Román Núñez <eirexe123@gmail.com >
Co-authored-by: Xavier Sellier <xsellier@gmail.com >
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-06-25 01:28:50 +02:00
kobewi
015cc38912
Mark GDScript and shader warnings for translation
2025-06-24 23:11:56 +02:00
kobewi
73de8bf165
Generate scene ID for created built-in Resources
2025-06-24 17:56:48 +02:00
Thaddeus Crews
987832be46
Merge pull request #107895 from AThousandShips/fix_doc_spelling
...
[Docs] Various grammar and spelling fixes
2025-06-24 09:58:50 -05:00
Thaddeus Crews
6277e9d02b
Merge pull request #93429 from dalexeev/fix-method-signature-appearance
...
GDScript: Fix call hint appearance for complex callees
2025-06-24 09:58:49 -05:00
Thaddeus Crews
b93719c112
Merge pull request #107886 from lawnjelly/fti_global_setting_static
...
`FTI` - Change `SceneTree` global setting to static
2025-06-24 09:58:48 -05:00
Thaddeus Crews
e5ece3c514
Merge pull request #107862 from Naros/scripteditor-clear-docs-from-script
...
Expose `ScriptEditor.clear_docs_from_script`
2025-06-24 09:58:48 -05:00
Thaddeus Crews
7ea1b3aabb
Merge pull request #105801 from dalexeev/gds-update-stack-funcs
...
GDScript: Update `get_stack()`, `print_stack()`, and `print_debug()`
2025-06-24 09:58:47 -05:00
Thaddeus Crews
e59215ad5c
Merge pull request #106951 from celyk/double-precision-modelview
...
Allow double precision modelview
2025-06-24 09:58:46 -05:00
Thaddeus Crews
cbdeaee93a
Merge pull request #107333 from Jordyfel/itemlist-text-drawing
...
ItemList: Fix text drawing not taking `h_separation` into account in top mode.
2025-06-24 09:58:45 -05:00
Thaddeus Crews
f7d33b490d
Merge pull request #107837 from Airyzz/airyzz/web-pen-pressure
...
[Web] Disregard touch events in pointer callbacks
2025-06-24 09:58:44 -05:00
Thaddeus Crews
27414203de
Merge pull request #103219 from kuruk-mm/fix-file-handle-leak
...
Fix file handle leak in ZipArchive and FileAccessZip
2025-06-24 09:58:43 -05:00
Thaddeus Crews
3c9f6aa81f
Merge pull request #107691 from smix8/mi_active_mat
...
Fix `MeshInstance3D::get_active_material()` error on empty mesh or empty surfaces
2025-06-24 09:58:43 -05:00
Thaddeus Crews
c157e61831
Merge pull request #107816 from Meorge/bugfix/everyone-uses-one-based-line-numbers
...
Use one-based line numbers for external text editors
2025-06-24 09:58:42 -05:00
Thaddeus Crews
b727436b22
Merge pull request #107683 from KoBeWi/nothing_ever_selects
...
Clear current path when deselecting files
2025-06-24 09:58:41 -05:00
Thaddeus Crews
dee470ca0f
Merge pull request #107934 from beicause/editor-preview-resize-zero
...
Fix resizing error when generating thumbnails
2025-06-24 09:58:40 -05:00
Thaddeus Crews
bda0d1c8b8
Merge pull request #107929 from KoBeWi/HINT_HINT
...
Fix updating project settings after move
2025-06-24 09:58:39 -05:00
Thaddeus Crews
892e61857b
Merge pull request #107926 from bruvzg/move_more_ds
...
[macOS] Move keyboard layout related code to base display server.
2025-06-24 09:58:38 -05:00
Thaddeus Crews
d97d8c16e7
Merge pull request #107663 from mihe/script-break-error
...
Fix errors not being emitted when debugger breaks on script errors
2025-06-24 09:58:38 -05:00
Thaddeus Crews
5cf0092837
Merge pull request #107790 from DeeJayLSP/tight-audio-data
...
Use TightLocalVector for AudioStreamWAV/MP3
2025-06-24 09:58:37 -05:00
Thaddeus Crews
a6fda593ef
Merge pull request #107917 from a-johnston/cleanup_embedded_process_macos
...
Cleanup closed embedded processes on macOS
2025-06-24 09:58:36 -05:00
Thaddeus Crews
faa009c116
Merge pull request #107656 from bruvzg/tlbl_clean
...
Cleanup accessibility names.
2025-06-24 09:58:35 -05:00
Thaddeus Crews
db54df0d68
Merge pull request #107909 from dalexeev/gds-edit-fix-double-spaces
...
GDScript: Fix double spaces for type hints when connecting signal
2025-06-24 09:58:34 -05:00
Thaddeus Crews
26678d065f
Merge pull request #106243 from juanjp600/dotnet-script-initialization-order-collections-bug
...
Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild
2025-06-24 09:58:33 -05:00
Travis Lange
7752cfecba
pass -mpopcnt when using clang / llvm and targeting x86_64 arch to support popcnt forceinline methods
2025-06-24 10:30:51 -04:00
LuoZhihao
38a86d07aa
Fix resizing error when generating thumbnail
2025-06-24 20:40:26 +08:00
Mateo "Kuruk" Miccino
38c69f1814
Fix file handle leak in ZipArchive and FileAccessZip
2025-06-24 07:34:22 -03:00
Airyzz
e7e5c2b832
[Web] Disregard touch events in pointer callbacks
...
Update library_godot_input.js
fix style
2025-06-24 18:17:50 +09:30
kobewi
86d9e149d4
Fix updating project settings after move
2025-06-24 10:27:41 +02:00
Pāvels Nadtočajevs
350b1936ee
[macOS] Move keyboard layout related code to base display server.
2025-06-24 10:45:19 +03:00
celyk
7f9b8dae4f
Use double emulation on modelview
2025-06-24 15:37:18 +10:00
Malcolm Anderson
5c94b2e662
Use one-based line numbers for external text editors
2025-06-23 12:57:13 -07:00
A Thousand Ships
2db7ecd410
[Docs] Various grammar and spelling fixes
2025-06-23 20:54:08 +02:00
Danil Alexeev
a59587c308
GDScript: Fix double spaces for type hints when connecting signal
2025-06-23 21:46:03 +03:00
Danil Alexeev
fbede89573
GDScript: Fix call hint appearance for complex callees
2025-06-23 19:28:48 +03:00
Thaddeus Crews
88b9932ce1
Merge pull request #107893 from beicause/mobile-fix-vertex-color-writing
...
Vulkan Mobile: Fix writing vertex color in spatial shader
2025-06-23 09:37:23 -05:00
Thaddeus Crews
97f4b8a260
Merge pull request #107788 from dsnopek/gdextension-interface-minor-adjustments
...
Fix minor inconsistencies and errors in `gdextension_interface.h`
2025-06-23 09:37:22 -05:00
Thaddeus Crews
7c32170c52
Merge pull request #107842 from beicause/Fix-can't-convert-to-ShaderMaterial-in-FileSystemDock
...
Fix can't convert to ShaderMaterial in FileSystemDock
2025-06-23 09:37:21 -05:00
LuoZhihao
ea75954575
Vulkan Mobile: Fix writing vertex color in spatial shader
2025-06-23 21:30:48 +08:00
lawnjelly
583c72f999
FTI - Change SceneTree global setting to static
...
Also fixup FTI configuration warnings so that they only output when the project is using FTI.
2025-06-23 10:19:24 +01:00
Adam Johnston
a3f8a067a9
cleanup closed embedded processes on macos
2025-06-23 02:00:37 -07:00
Pāvels Nadtočajevs
a272376f89
Cleanup accessibility names.
2025-06-23 11:08:36 +03:00
clayjohn
b4adaa291a
Fix a few improper memory accesses in the clustered forward vertex shader
...
draw_call.instance_index should not be used directly since it doesn't take into account auto-batching
scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation
IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00