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Merge pull request #107893 from beicause/mobile-fix-vertex-color-writing

Vulkan Mobile: Fix writing vertex color in spatial shader
This commit is contained in:
Thaddeus Crews
2025-06-23 09:37:23 -05:00

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@@ -380,10 +380,6 @@ void vertex_shader(in vec3 vertex,
model_normal_matrix = model_normal_matrix * mat3(matrix);
}
#if defined(COLOR_USED)
color_interp = hvec4(color_highp);
#endif
#ifdef UV_USED
uv_interp = uv_attrib;
#endif
@@ -445,6 +441,10 @@ void vertex_shader(in vec3 vertex,
#CODE : VERTEX
}
#if defined(COLOR_USED)
color_interp = hvec4(color_highp);
#endif
half roughness = half(roughness_highp);
// using local coordinates (default)