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Commit Graph

4316 Commits

Author SHA1 Message Date
Thaddeus Crews
c1b7865ae9 Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Thaddeus Crews
e2c6d860d8 Merge pull request #102302 from stuartcarnie/render_opt
Rendering compositor identifies `is_opengl` API; minor optimisation
2025-03-13 08:57:28 -05:00
Stuart Carnie
5e1fe8040a rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
Stuart Carnie
2123368dca Metal: Use reference, so we're not copying every frame 2025-03-13 07:15:59 +11:00
Aaron Franke
97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Thaddeus Crews
15a5a2f309 Merge pull request #103766 from BlueCube3310/basisu-hdr-astc
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-12 10:31:49 -05:00
Thaddeus Crews
c19244c7ed Merge pull request #103878 from mooflu/blur_91717
Fix gles3 gaussian_blur mipmap setup.
2025-03-11 19:54:45 -05:00
Thaddeus Crews
d8b48b022a Merge pull request #101932 from BlueCube3310/web-astc
WebGL: Support native ASTC compression when available
2025-03-11 16:53:49 -05:00
Frank Becker
e9bbe6fc78 Fix gles3 gaussian_blur mipmap setup.
Extend max level to include i for writing and so fb is complete and avoid resulting errors like:
"Framebuffer is incomplete: Attachment level is not in the [base level, max level] range".
2025-03-11 14:47:04 -07:00
Thaddeus Crews
e9e4760335 Merge pull request #83538 from bruvzg/size_and_at
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
Thaddeus Crews
a77a28c029 Merge pull request #101971 from clayjohn/sky-light-size-fix
Pass angular diameter into light size constants for sky shaders.
2025-03-11 09:35:09 -05:00
Thaddeus Crews
56a710999e Merge pull request #103404 from devloglogan/suppress-opengl-debug-marker
Suppress OpenGL debug marker printing
2025-03-11 09:34:55 -05:00
Thaddeus Crews
8d1c1c5867 Merge pull request #92476 from AThousandShips/string_remove_char
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 10:01:04 -05:00
Thaddeus Crews
a5acf1dc81 Merge pull request #101174 from Repiteo/style/objc-import-syntax
Style: Standardize Obj-C `#import` syntax
2025-03-10 10:01:02 -05:00
A Thousand Ships
331a43a9d8 Add String::remove_char(s) methods for performance and convenience 2025-03-10 13:19:28 +01:00
bruvzg
85d3be8070 [FileAccess] Implement get_size and get_access_time methods. 2025-03-09 16:07:00 +02:00
A Thousand Ships
466590d0ec Use get_slicec instead of get_slice for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews
713a1ba554 Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
Thaddeus Crews
324512e11c Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
Thaddeus Crews
3c43508ed7 Merge pull request #102427 from AThousandShips/fix_substr
Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews
c937b6d180 Merge pull request #102419 from Ivorforce/std-size
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Thaddeus Crews
6ab1472fc7 Merge pull request #103730 from darksylinc/matias-vma-regression
Fix incorrect parameters passed to VMA
2025-03-07 12:06:27 -06:00
BlueCube3310
fba6e6f932 WebGL: Support native ASTC compression when available 2025-03-07 15:41:59 +01:00
BlueCube3310
4d46ef8e8e BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
A Thousand Ships
5113022dfe Clean up some uses of String::substr
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Matias N. Goldberg
c543c5615c Fix incorrect parameters passed to VMA
If the allocation is small enough that it enters the

if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {} block, Godot would call
vmaFindMemoryTypeIndexForBufferInfo with the wrong parameters.

This can cause vmaFindMemoryTypeIndexForBufferInfo to potentially
misbehave on some cards or drivers.

Fixes regression introduced in #102830
Might potentially reopen #101850 (I doubt it, but it's possible)

Must be backported to 4.4
2025-03-06 19:56:52 -03:00
Thaddeus Crews
ec5e096388 Merge pull request #103645 from stuartcarnie/fix_101696_pt_2
Metal: Use `p_set_index` when binding uniforms, to use correct data
2025-03-06 16:36:12 -06:00
Thaddeus Crews
178566a439 Merge pull request #103661 from Grublady/nin_abxy
Swap Nintendo face buttons on macOS
2025-03-06 16:36:09 -06:00
Thaddeus Crews
4bafafaeb3 Merge pull request #102777 from darksylinc/matias-astc-hdr
Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Grublady
cdcee78fcb Swap Nintendo face buttons on macOS 2025-03-05 18:50:52 -05:00
Stuart Carnie
a4fb68f43e Metal: Use p_set_index when binding uniforms, to use correct data 2025-03-06 06:29:49 +11:00
Thaddeus Crews
59d75a704e Merge pull request #103613 from stuartcarnie/fix_101696
Metal: Use uniform set index passed by `RenderingDevice`
2025-03-05 12:08:11 -06:00
Thaddeus Crews
7dc6b38699 Merge pull request #103622 from bruvzg/lock_file_time
[Windows] Fix `get_modified_time` on locked files.
2025-03-05 12:08:07 -06:00
Thaddeus Crews
aef8ed2901 Merge pull request #87388 from clayjohn/Vulkan-limit-add
Implement `LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE` to `limit_get` in the Vulkan backend
2025-03-05 12:08:00 -06:00
Thaddeus Crews
729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
Fix render info primitive count per `TRIANGLE_STRIP`
2025-03-05 12:07:47 -06:00
Pāvels Nadtočajevs
6597fa24a9 [Windows] Fix get_modified_time on locked files. 2025-03-05 11:40:37 +02:00
Pāvels Nadtočajevs
76e2e9f81f [Metal] Add missing stage info to shader description. 2025-03-05 09:06:06 +02:00
Stuart Carnie
2b8cb36434 Metal: Use uniform set index passed by RenderingDevice
This does not resolve the errors noted in #101696, as the project is
incorrectly binding incompatible uniform set descriptors, as set 0
and set 1 have a single `readonly` image and set 2 has a single
`writeonly` texture. The `RenderingDevice` is reporting the errors with
Metal, as it uses a different `_reflect_spirv`, which correctly
determines the read / write attribute. A separate PR will be required
to fix the shared `_reflect_spirv`

Helps #101696
2025-03-05 17:52:52 +11:00
clayjohn
338c12fc9a Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends.
Also add a more helpful warning that is only displayed in dev builds to
match the D3D12 backend
2025-03-03 21:43:12 -08:00
Rémi Verschelde
59beee5860 Merge pull request #102908 from kleonc/primitive_quad_second_triangle_lighting_fix
Fix 2D quad primitive missing lighting data in GLES3 renderer
2025-03-04 01:00:30 +01:00
devloglogan
99260f3a68 Suppress OpenGL debug marker print 2025-02-28 10:08:24 -06:00
Evan Todd
87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
Stuart Carnie
5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Stuart Carnie
818afcb327 Metal: Compile MTLLibrary on demand when pipeline is created
This changes the default shader loading strategy, implemented in the
Metal driver, to compile the `MTLLibrary` on demand when the pipeline
is created, which reduces cold startup time on IPHONE target OSs.

Normally, the `MTLLibrary` is compiled from Metal source asynchronously
when Godot calls
`RenderingDeviceDriverMetal::shader_create_from_bytecode`; however, this
changes this behaviour on mobile platforms to do it on demand when the
pipeline is created, as noted in #96052, Godot will ask to create
many more shaders from bytecode than are initially required. Mobile
OSs like iOS are limited to compiling to shader libraries concurrently,
which results in a significant bottleneck.

This is not the default for macOS, as it can concurrently compile many
shaders at once, resulting in faster startup times for the Godot editor.
2025-02-25 05:32:38 +11:00
Alex
ee0cebeaad Fix modified_time on Android 2025-02-20 17:13:41 +01:00
Rémi Verschelde
cd72d26518 Merge pull request #102830 from clayjohn/vma-memory-fix
Restore using VMA to create buffers and images
2025-02-17 09:47:47 +01:00
kleonc
b3769129cb Fix 2D quad primitive missing lighting data in GLES3 renderer 2025-02-16 01:51:24 +01:00
kleonc
b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 2025-02-15 23:50:07 +01:00
Thaddeus Crews
b607110ad2 Merge pull request #102792 from clayjohn/varying-crash
Validate varying count when compiling shaders
2025-02-14 08:25:39 -06:00
clayjohn
d93ac5ee0c Restore using VMA to create buffers and images when we don't need to extra gpu memory tracking.
VMA handles memory allocation on certain devices better than our custom VK code, so we might as well use it

Co-authored-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
2025-02-13 17:40:42 -08:00