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This does not resolve the errors noted in #101696, as the project is incorrectly binding incompatible uniform set descriptors, as set 0 and set 1 have a single `readonly` image and set 2 has a single `writeonly` texture. The `RenderingDevice` is reporting the errors with Metal, as it uses a different `_reflect_spirv`, which correctly determines the read / write attribute. A separate PR will be required to fix the shared `_reflect_spirv` Helps #101696