Haoyu Qiu
9f7ebaea5c
Fix editor auto scale on Windows
2025-10-27 19:36:34 +08:00
Robob27
82ddbe7878
Fix scrollbar render with RTL scroll following visible
2025-10-27 06:37:18 -04:00
scgm0
4a98162690
PopupMenu no longer ignores max_size
2025-10-27 18:10:58 +08:00
Haoyu Qiu
c1ee8e52e4
Improve CSV translations
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- Adds context and plural support
- Adds unescape import options
- Better document OptimizedTranslation
Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com >
2025-10-27 17:47:45 +08:00
Haoyu Qiu
256e2f00ba
Fix missing setting error when starting the editor
2025-10-27 14:37:10 +08:00
Haoyu Qiu
70eba54fb3
Improve error message when _EDITOR_GET fails
2025-10-27 09:44:11 +08:00
Joyless
580a225a4a
Update Godot.SourceGenerators packages
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Fix issues
Update System.Security.Cryptography.Pkcs again
Downgrade Microsoft.CodeAnalysis.CSharp.Workspaces
2025-10-26 23:52:50 +00:00
StarryWorm
796281f62f
Add missing includes
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Add missing <winnt.h> include in windows/lang_table.h
Add missing typedefs.h and rid.h include in godot_constraint_3d.h
Add missing <type_traits> include in iterable.h
Add missing forward declarations in rendering_shader_library.h
2025-10-26 18:25:17 -04:00
Paviel Kraskoŭski
bdb4ca906f
Fix source generation of statically imported members
2025-10-26 17:02:40 +03:00
Giganzo
ac5aa66012
Fix FileSystem file list mode button visibility
2025-10-26 13:40:10 +01:00
Silc Lizard (Tokage) Renew
7768deaa04
Separate branching ping-pong time and delta
2025-10-26 20:10:43 +09:00
Pāvels Nadtočajevs
bc85da65a5
[macOS] Update clang version check.
2025-10-25 22:41:40 +03:00
Thaddeus Crews
0fdb93cde6
Merge pull request #112033 from Ivorforce/memnew-placement-char
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Fix `memnew_placement` with `char *` arguments
2025-10-25 13:33:42 -05:00
Lukas Tenbrink
65bf516006
Fix memnew_placement with char * arguments. Before, it would call the description version, allocating on the heap instead of ni the given memory.
2025-10-25 18:50:22 +02:00
Kevin Lam
e6f441ea64
Fix dotnet class lookup returning modified names instead of engine names
2025-10-25 10:04:23 -05:00
Travis Wrightsman
8847cf7681
Fix copyright issues
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-10-25 15:58:41 +02:00
Travis Wrightsman
e0c1babd89
Add some keywords to desktop entry
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-10-25 15:55:46 +02:00
Travis Wrightsman
1e8ead50dc
Use pkg-config for recast flags
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Now that recastnavigation upstream ships a pkg-config file, Godot can
rely on it for getting the build-time configuration.
2025-10-25 15:52:41 +02:00
bfrac
40fcf5ee3e
Added checkbox for blender's "GPU Instances" option for exporting GLTF
2025-10-25 15:07:54 +03:00
Aaron Franke
e26e96df4b
Cleanup some things in shader editor code
2025-10-24 19:57:39 -07:00
kobewi
52775a82c6
Fix verbose running message
2025-10-24 23:18:55 +02:00
kobewi
afe87983e0
Fix file duplication making random UID
2025-10-24 23:03:52 +02:00
Colby Klein
bdbbed8ea9
Revise fog blending to fix over-darkening/borders.
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This can result in low fog densities being a bit brighter, which may need slight adjustment in your scenes.
In exchange, volumetrics now blend smoothly together with the scene and regular fog.
Fixes #101514
2025-10-24 13:15:26 -07:00
Ryan
44856c81af
Optimize Animation::_track_update_hash
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Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com >
Co-Authored-By: Luo Zhihao <luo_zhihao@outlook.com >
Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com >
2025-10-24 15:04:24 -04:00
Travis Wrightsman
f6caaa8fce
Fix broken screenshot link in Appstream metadata
2025-10-24 19:46:22 +02:00
hannes
89aa5137b8
add gui_drag_threshold for viewports
2025-10-24 19:01:25 +02:00
nikitalita
a09a5d2b47
AudioStreamOggVorbis: only show invalid comment warning in Editor
2025-10-24 09:51:44 -07:00
Thaddeus Crews
ab6c6eece8
Merge pull request #110525 from Ryan-000/Fix-AudioStreamPolyphonic-to-honor-AudioStreamPlayer_pitch_scale
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Fix AudioStreamPolyphonic to honor AudioStreamPlayer.pitch_scale
2025-10-24 11:23:18 -05:00
Thaddeus Crews
1c9eec6f90
Merge pull request #104951 from jitspoe/master.avi_16bit_audio
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Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
2025-10-24 11:23:17 -05:00
Thaddeus Crews
822fd083c4
Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all
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`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
2025-10-24 11:23:15 -05:00
Thaddeus Crews
fb817770bf
Merge pull request #110385 from WhalesState/move-picker-shaders
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Move ColorPicker shaders to ColorPickerShape class
2025-10-24 11:23:14 -05:00
Thaddeus Crews
b137476eb5
Merge pull request #109998 from aaronfranke/shader-toggle-files-organize
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Organize toggle files button logic in shader editor
2025-10-24 11:23:12 -05:00
Thaddeus Crews
edbfb7a6ec
Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
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Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 -05:00
Thaddeus Crews
9ee2640001
Merge pull request #109358 from zenorbi/styleboxflat-antialiasing-adjust-for-oversampling
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Adjust StyleBoxFlat antialiasing to account for Viewport oversampling
2025-10-24 11:23:10 -05:00
Thaddeus Crews
cc008b288a
Merge pull request #110829 from m4gr3d/javaclasswrapper_regression_tests
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Add Android instrumented tests to the `app` module
2025-10-24 11:23:08 -05:00
Thaddeus Crews
c2ca5bdd23
Merge pull request #107275 from DexterFstone/file-system-selection-changed-signal
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Expose the signal when user select a file/folder in the FileSystemDock
2025-10-24 11:23:07 -05:00
Thaddeus Crews
abb68b85fd
Merge pull request #106237 from shiena/feature/expose-set_ycbcr_images
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Expose CameraFeed::set_ycbcr_images
2025-10-24 11:23:06 -05:00
Thaddeus Crews
620a4f17a8
Merge pull request #109637 from van800/shakhov/dap
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Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments
2025-10-24 11:23:05 -05:00
Thaddeus Crews
9d2b619f51
Merge pull request #108737 from bruvzg/adb_scrcpy
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[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-24 11:23:03 -05:00
Thaddeus Crews
fbf1c72f15
Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks
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Don't redraw invisible CanvasItems
2025-10-24 11:23:02 -05:00
Thaddeus Crews
751eabde37
Merge pull request #111969 from coppolaemilio/add-donate-button-on-project-manager
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Add donate button to project manager
2025-10-24 11:23:00 -05:00
Fredia Huya-Kouadio
16bdc8c4f1
Add Android instrumented tests to the app module
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This builds on the work from @dsnopek in https://github.com/dsnopek/javaclasswrapper-test , by importing the set of JavaClassWrapper tests from that repo within the Godot core repo in order to bootstrap and standardize how we write and run Android instrumented tests.
The approach used here should serve as a base to build upon to expand the set of instrumented tests used to validate the project's stability.
Co-authored-by: David Snopek <dsnopek@gmail.com >
2025-10-24 07:46:22 -07:00
Fredia Huya-Kouadio
5277c94fe4
Update the source sets configuration for the app and lib modules to match the default configuration
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Both the `app` and `lib` modules had custom source sets configuration originating from the early days of the project. This updates the configuration to match the default Android Studio configuration which will simplify the addition of unit tests and instrumented tests to the project.
Note that for backcompat reasons, some folders (such as the `res` folder in the `app` module) are left as is.
2025-10-24 07:44:19 -07:00
Emi
1b8b46f59a
Add donate button to project manager
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- Move the `Remove Missing` button with the rest of the actions available.
- Add `ref` to existing donate link in the Help menu
2025-10-24 10:48:13 +02:00
fish
1a72f4c3ba
Add scrollbar_h/v_separation theme properties to ScrollContainer
2025-10-24 01:16:51 -07:00
Mounir Tohami
a07bd3fd31
Move ColorPicker shaders to ColorPickerShape class
2025-10-24 02:49:12 +03:00
Stuart Carnie
230adb7511
Add Persistent Buffers
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This work is a heavily refactored and rewritten from TheForge's initial
code.
TheForge's original code had too many race conditions and was
fundamentally flawed as it was too easy to incur into those data races
by accident.
However they identified the proper places that needed changes, and the
idea was sound. I used their work as a blueprint to design this work.
This PR implements:
- Introduction of UMA buffers used by a few buffers
(most notably the ones filled by _fill_instance_data).
Ironically this change seems to positively affect PC more than it does
on Mobile.
Updates D3D12 Memory Allocator to get GPU_UPLOAD heap support.
Metal implementation by Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com >
Co-authored-by: TheForge team
2025-10-24 08:16:19 +11:00
Norbert Zentai
a29be8f7c7
Adjust StyleBoxFlat antialiasing to account for Viewport oversampling
2025-10-23 22:53:11 +02:00
Thaddeus Crews
084d5d407e
Merge pull request #109727 from arkology/replace-individual
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`FindInFiles`: Allow replacing individual results
2025-10-23 15:34:04 -05:00
Thaddeus Crews
add458d5f9
Merge pull request #111934 from KoBeWi/crash_in_files
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Fix FindInFiles crash when changing language
2025-10-23 15:34:03 -05:00