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Commit Graph

78318 Commits

Author SHA1 Message Date
Haoyu Qiu
9f7ebaea5c Fix editor auto scale on Windows 2025-10-27 19:36:34 +08:00
Robob27
82ddbe7878 Fix scrollbar render with RTL scroll following visible 2025-10-27 06:37:18 -04:00
scgm0
4a98162690 PopupMenu no longer ignores max_size 2025-10-27 18:10:58 +08:00
Haoyu Qiu
c1ee8e52e4 Improve CSV translations
- Adds context and plural support
- Adds unescape import options
- Better document OptimizedTranslation

Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-10-27 17:47:45 +08:00
Haoyu Qiu
256e2f00ba Fix missing setting error when starting the editor 2025-10-27 14:37:10 +08:00
Haoyu Qiu
70eba54fb3 Improve error message when _EDITOR_GET fails 2025-10-27 09:44:11 +08:00
Joyless
580a225a4a Update Godot.SourceGenerators packages
Fix issues

Update System.Security.Cryptography.Pkcs again

Downgrade Microsoft.CodeAnalysis.CSharp.Workspaces
2025-10-26 23:52:50 +00:00
StarryWorm
796281f62f Add missing includes
Add missing <winnt.h> include in windows/lang_table.h
Add missing typedefs.h and rid.h include in godot_constraint_3d.h
Add missing <type_traits> include in iterable.h
Add missing forward declarations in rendering_shader_library.h
2025-10-26 18:25:17 -04:00
Paviel Kraskoŭski
bdb4ca906f Fix source generation of statically imported members 2025-10-26 17:02:40 +03:00
Giganzo
ac5aa66012 Fix FileSystem file list mode button visibility 2025-10-26 13:40:10 +01:00
Silc Lizard (Tokage) Renew
7768deaa04 Separate branching ping-pong time and delta 2025-10-26 20:10:43 +09:00
Pāvels Nadtočajevs
bc85da65a5 [macOS] Update clang version check. 2025-10-25 22:41:40 +03:00
Thaddeus Crews
0fdb93cde6 Merge pull request #112033 from Ivorforce/memnew-placement-char
Fix `memnew_placement` with `char *` arguments
2025-10-25 13:33:42 -05:00
Lukas Tenbrink
65bf516006 Fix memnew_placement with char * arguments. Before, it would call the description version, allocating on the heap instead of ni the given memory. 2025-10-25 18:50:22 +02:00
Kevin Lam
e6f441ea64 Fix dotnet class lookup returning modified names instead of engine names 2025-10-25 10:04:23 -05:00
Travis Wrightsman
8847cf7681 Fix copyright issues
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-10-25 15:58:41 +02:00
Travis Wrightsman
e0c1babd89 Add some keywords to desktop entry
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-10-25 15:55:46 +02:00
Travis Wrightsman
1e8ead50dc Use pkg-config for recast flags
Now that recastnavigation upstream ships a pkg-config file, Godot can
rely on it for getting the build-time configuration.
2025-10-25 15:52:41 +02:00
bfrac
40fcf5ee3e Added checkbox for blender's "GPU Instances" option for exporting GLTF 2025-10-25 15:07:54 +03:00
Aaron Franke
e26e96df4b Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
kobewi
52775a82c6 Fix verbose running message 2025-10-24 23:18:55 +02:00
kobewi
afe87983e0 Fix file duplication making random UID 2025-10-24 23:03:52 +02:00
Colby Klein
bdbbed8ea9 Revise fog blending to fix over-darkening/borders.
This can result in low fog densities being a bit brighter, which may need slight adjustment in your scenes.

In exchange, volumetrics now blend smoothly together with the scene and regular fog.

Fixes #101514
2025-10-24 13:15:26 -07:00
Ryan
44856c81af Optimize Animation::_track_update_hash
Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com>
Co-Authored-By: Luo Zhihao <luo_zhihao@outlook.com>
Co-Authored-By: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-10-24 15:04:24 -04:00
Travis Wrightsman
f6caaa8fce Fix broken screenshot link in Appstream metadata 2025-10-24 19:46:22 +02:00
hannes
89aa5137b8 add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00
nikitalita
a09a5d2b47 AudioStreamOggVorbis: only show invalid comment warning in Editor 2025-10-24 09:51:44 -07:00
Thaddeus Crews
ab6c6eece8 Merge pull request #110525 from Ryan-000/Fix-AudioStreamPolyphonic-to-honor-AudioStreamPlayer_pitch_scale
Fix AudioStreamPolyphonic to honor AudioStreamPlayer.pitch_scale
2025-10-24 11:23:18 -05:00
Thaddeus Crews
1c9eec6f90 Merge pull request #104951 from jitspoe/master.avi_16bit_audio
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
2025-10-24 11:23:17 -05:00
Thaddeus Crews
822fd083c4 Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all
`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
2025-10-24 11:23:15 -05:00
Thaddeus Crews
fb817770bf Merge pull request #110385 from WhalesState/move-picker-shaders
Move ColorPicker shaders to ColorPickerShape class
2025-10-24 11:23:14 -05:00
Thaddeus Crews
b137476eb5 Merge pull request #109998 from aaronfranke/shader-toggle-files-organize
Organize toggle files button logic in shader editor
2025-10-24 11:23:12 -05:00
Thaddeus Crews
edbfb7a6ec Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 -05:00
Thaddeus Crews
9ee2640001 Merge pull request #109358 from zenorbi/styleboxflat-antialiasing-adjust-for-oversampling
Adjust StyleBoxFlat antialiasing to account for Viewport oversampling
2025-10-24 11:23:10 -05:00
Thaddeus Crews
cc008b288a Merge pull request #110829 from m4gr3d/javaclasswrapper_regression_tests
Add Android instrumented tests to the `app` module
2025-10-24 11:23:08 -05:00
Thaddeus Crews
c2ca5bdd23 Merge pull request #107275 from DexterFstone/file-system-selection-changed-signal
Expose the signal when user select a file/folder in the FileSystemDock
2025-10-24 11:23:07 -05:00
Thaddeus Crews
abb68b85fd Merge pull request #106237 from shiena/feature/expose-set_ycbcr_images
Expose CameraFeed::set_ycbcr_images
2025-10-24 11:23:06 -05:00
Thaddeus Crews
620a4f17a8 Merge pull request #109637 from van800/shakhov/dap
Extend DAP to allow debug main/current/specific_scene/secondary_editor and also commanline arguments
2025-10-24 11:23:05 -05:00
Thaddeus Crews
9d2b619f51 Merge pull request #108737 from bruvzg/adb_scrcpy
[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-24 11:23:03 -05:00
Thaddeus Crews
fbf1c72f15 Merge pull request #90401 from KoBeWi/I_wonder_how_much_this_breaks
Don't redraw invisible CanvasItems
2025-10-24 11:23:02 -05:00
Thaddeus Crews
751eabde37 Merge pull request #111969 from coppolaemilio/add-donate-button-on-project-manager
Add donate button to project manager
2025-10-24 11:23:00 -05:00
Fredia Huya-Kouadio
16bdc8c4f1 Add Android instrumented tests to the app module
This builds on the work from @dsnopek in https://github.com/dsnopek/javaclasswrapper-test, by importing the set of JavaClassWrapper tests from that repo within the Godot core repo in order to bootstrap and standardize how we write and run Android instrumented tests.
The approach used here should serve as a base to build upon to expand the set of instrumented tests used to validate the project's stability.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2025-10-24 07:46:22 -07:00
Fredia Huya-Kouadio
5277c94fe4 Update the source sets configuration for the app and lib modules to match the default configuration
Both the `app` and `lib` modules had custom source sets configuration originating from the early days of the project. This updates the configuration to match the default Android Studio configuration which will simplify the addition of unit tests and instrumented tests to the project.

Note that for backcompat reasons, some folders (such as the `res` folder in the `app` module) are left as is.
2025-10-24 07:44:19 -07:00
Emi
1b8b46f59a Add donate button to project manager
- Move the `Remove Missing` button with the rest of the actions available.
- Add `ref` to existing donate link in the Help menu
2025-10-24 10:48:13 +02:00
fish
1a72f4c3ba Add scrollbar_h/v_separation theme properties to ScrollContainer 2025-10-24 01:16:51 -07:00
Mounir Tohami
a07bd3fd31 Move ColorPicker shaders to ColorPickerShape class 2025-10-24 02:49:12 +03:00
Stuart Carnie
230adb7511 Add Persistent Buffers
This work is a heavily refactored and rewritten from TheForge's initial
code.

TheForge's original code had too many race conditions and was
fundamentally flawed as it was too easy to incur into those data races
by accident.

However they identified the proper places that needed changes, and the
idea was sound. I used their work as a blueprint to design this work.

This PR implements:

 - Introduction of UMA buffers used by a few buffers
(most notably the ones filled by _fill_instance_data).

Ironically this change seems to positively affect PC more than it does
on Mobile.

Updates D3D12 Memory Allocator to get GPU_UPLOAD heap support.

Metal implementation by Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: TheForge team
2025-10-24 08:16:19 +11:00
Norbert Zentai
a29be8f7c7 Adjust StyleBoxFlat antialiasing to account for Viewport oversampling 2025-10-23 22:53:11 +02:00
Thaddeus Crews
084d5d407e Merge pull request #109727 from arkology/replace-individual
`FindInFiles`: Allow replacing individual results
2025-10-23 15:34:04 -05:00
Thaddeus Crews
add458d5f9 Merge pull request #111934 from KoBeWi/crash_in_files
Fix FindInFiles crash when changing language
2025-10-23 15:34:03 -05:00