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Fix dotnet class lookup returning modified names instead of engine names

This commit is contained in:
Kevin Lam
2025-10-24 23:22:50 -05:00
parent ab6c6eece8
commit e6f441ea64

View File

@@ -250,7 +250,8 @@ namespace Godot.Bridge
}
if (!foundGlobalBaseScript)
{
*outBaseType = Marshaling.ConvertStringToNative(native.Name);
string nativeName = native.GetCustomAttribute<GodotClassNameAttribute>(false)?.Name ?? native.Name;
*outBaseType = Marshaling.ConvertStringToNative(nativeName);
}
}