Rémi Verschelde
f4dab5199a
Merge pull request #111748 from Calinou/doc-sdfgi-debug-probes
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Document occlusion debugging in the SDFGI debug probes draw mode in the editor
2025-12-19 11:52:53 +01:00
Rémi Verschelde
68abeedba7
Merge pull request #111837 from bruvzg/objid_select
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Use ObjectID to store nodes in the editor selection.
2025-12-18 23:30:54 +01:00
Pāvels Nadtočajevs
338cfba60a
Use ObjectID to store nodes in the editor selection.
2025-12-18 09:16:43 +02:00
Hugo Locurcio
c92ad80ec0
Fix 3D editor Emulate Numpad setting having no effect when previewing a camera
2025-12-18 01:41:58 +01:00
Michael Alexsander
a45bdce763
Add and adjust more scroll hints in the editor
2025-12-17 11:15:33 -03:00
Michael Alexsander
5246b5fba9
Add leftover scroll hints, and panels for scrollables without hints
2025-12-12 10:59:03 -03:00
Hugo Locurcio
b3afc74115
Document occlusion debugging in the SDFGI debug probes draw mode in the editor
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This feature shows occlusion information for the selected SDFGI
probe. It can only be used in the editor, as it relies
on the `RenderingServer::sdfgi_set_debug_probe_select()` method
that isn't exposed to the scripting API.
2025-12-11 23:42:45 +01:00
Rémi Verschelde
65c8c3dbca
Merge pull request #113458 from Calinou/editor-3d-default-transform-mode
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Default the 3D editor to Transform mode to restore 4.5 behavior
2025-12-09 19:54:31 +01:00
Rémi Verschelde
d09a3d83ff
Merge pull request #113574 from YeldhamDev/take_the_hint
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Enable scroll hints for several parts of the editor
2025-12-09 19:32:11 +01:00
Hugo Locurcio
5d80686497
Default the 3D editor to Transform mode to restore 4.5 behavior
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The Select mode no longer allows moving or rotating selected nodes.
This mode was still the default until now, which results in behavior that's
inconsistent with the 2D editor.
This sets the default mode to the new Transform mode to ensure
usability out of the box is unchanged. Shortcuts and icon ordering
were also modified to best match 4.5.
2025-12-09 18:16:01 +01:00
Rémi Verschelde
6ca17e29aa
Merge pull request #113789 from Rindbee/Use-ObjectID-for-comparison-in-SceneTreeEditor
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Use `ObjectID` in `SceneTreeEditor` to compare the old and new scene roots
2025-12-09 17:18:07 +01:00
Rémi Verschelde
66b6ea492f
Merge pull request #113706 from lodetrick/unused-and-forgotten
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Codestyle: Remove unused private variables in `godot/editor`
2025-12-09 17:17:18 +01:00
Michael Alexsander
f187b8b2bf
Enable scroll hints for several parts of the editor
2025-12-09 10:55:26 -03:00
风青山
53222f45b9
Use ObjectID in SceneTreeEditor to compare the old and new scene roots
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This is likely due to delayed function calls, causing some `SceneTreeEditor`
instances to miss the stage where the scene root is set to `nullptr`
when calling `_update_tree()`.
2025-12-09 20:43:59 +08:00
Adelynne Brito
d7792feaba
Move initialization check for CanvasMaterial
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Prevents the check from causing other materials to error
2025-12-08 19:11:23 +01:00
Thaddeus Crews
e56ea15a03
Merge pull request #113701 from lodetrick/debugger-oops
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Fix Debugger Dock not opening and unused BottomPanel code
2025-12-08 11:53:43 -06:00
Logan Detrick
17c7a3b817
Remove unused private variables in godot/editor
2025-12-07 02:55:08 -08:00
Logan Detrick
58969218d6
Remove unused code in EditorBottomPanel and remove deprecated bottom panel operation
2025-12-07 02:19:50 -08:00
Rémi Verschelde
3edd256a6f
Merge pull request #113611 from bruvzg/mod_plus
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[Editor] Fix missing "+" in the bunch of tooltips.
2025-12-05 09:38:51 +01:00
Rémi Verschelde
eb389feaf2
Merge pull request #113601 from Giganzo/inspector-control-height
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Fix property height in the inspector for control layout
2025-12-05 09:38:46 +01:00
Rémi Verschelde
6b0a74073c
Merge pull request #113296 from KoBeWi/soft_open_gently
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Fix dock opening focus
2025-12-05 09:38:08 +01:00
Pāvels Nadtočajevs
e2b8c9f038
[Editor] Fix missing "+" in the bunch of tooltips.
2025-12-05 10:20:50 +02:00
Giganzo
c01711ca16
Fix property height in the inspector for control layout
2025-12-05 00:06:24 +01:00
Rémi Verschelde
8437869434
Merge pull request #112615 from YeldhamDev/inspector_props_size_fix
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Fix issues with property height in the inspector
2025-12-04 15:52:40 +01:00
Thaddeus Crews
fbc9539764
Merge pull request #113275 from lodetrick/sprite-dock
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Use new dock system for SpriteFrames Dock
2025-12-03 16:50:41 -06:00
LanzaSchneider
e46936c363
Fix sprite_frames_editor_plugin compilation with deprecated=no
2025-12-04 03:59:19 +08:00
Thaddeus Crews
b0a1b9a0b1
Merge pull request #111471 from WesleyClements/zoom-in-on-pixel-art
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Add zoom to fit functionality to `SpriteFramesEditor`
2025-12-03 11:42:25 -06:00
kobewi
234a255249
Fix CreateDialog returning wrong type
2025-12-03 15:28:24 +01:00
Wesley Clements
997473ba4e
added zoom to fit for SpriteFramesEditorPlugin
2025-12-03 05:09:50 -08:00
Rémi Verschelde
acb157df7a
Merge pull request #113464 from kleonc/sprite_dialogs_allow_maximizing
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Allow maximizing sprite related dialogs
2025-12-03 09:50:00 +01:00
Rémi Verschelde
79106fdf40
Merge pull request #113338 from KoBeWi/Porygon-Dck
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Use EditorDock for Polygon2D editor
2025-12-03 09:49:55 +01:00
Rémi Verschelde
3ffed928ed
Merge pull request #113128 from lodetrick/vertical-tilemap
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Enable Vertical orientation for TileMap Dock
2025-12-03 09:49:36 +01:00
Rémi Verschelde
11ffcb3ef7
Merge pull request #113108 from KoBeWi/Thock
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Change Theme to EditorDock and add `closable` property
2025-12-03 09:49:31 +01:00
Thaddeus Crews
cd7cff8fa0
Merge pull request #113257 from KoBeWi/the_most_important_dock
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Improvements to ResourcePreloader editor
2025-12-02 20:42:56 -06:00
Logan Detrick
ad094b93be
Enable Vertical orientation for TileMap Dock
2025-12-02 18:39:44 -08:00
kleonc
6c57ce7a05
Allow maximizing sprite related dialogs
2025-12-02 18:47:05 +01:00
Pāvels Nadtočajevs
1bcc499d9a
Use EditorSpinSlider in the theme editor.
2025-12-02 19:02:01 +02:00
kobewi
2de97cafb7
Change Theme to EditorDock and add closable property
2025-12-02 16:27:36 +01:00
Rémi Verschelde
34cdf39db0
Merge pull request #113420 from Calinou/editor-use-unicode-arrows
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Use Unicode arrow symbols throughout the editor
2025-12-02 14:17:28 +01:00
Michael Alexsander
034942557e
Fix issues with property height in the inspector
2025-12-01 23:14:33 -03:00
Hugo Locurcio
db920eb7f0
Use Unicode arrow symbols throughout the editor
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This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Hugo Locurcio
2cf7af9149
Make all unsupported renderer message features consistently warnings
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Previously, some messages indicating a lack of support were errors
instead of warnings. Some messages were also not shown when running
a release export template.
- Use "renderer" terminology consistently instead of "rendering method".
2025-12-01 17:38:12 +01:00
kobewi
66802874e3
Use EditorDock for Polygon2D editor
2025-11-29 22:27:13 +01:00
kobewi
cea95e6004
Fix dock opening focus
2025-11-29 00:44:01 +01:00
kobewi
3fcf980ce7
Improvements to ResourcePreloader editor
2025-11-28 15:52:37 +01:00
Logan Detrick
3140ae1042
Use new dock system for SpriteFrames Dock
2025-11-28 03:25:13 -08:00
Rémi Verschelde
85fd05fc30
Merge pull request #113080 from Rindbee/fix-the-returned-control-was-not-freed
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Fix the returned controls of `EditorHelpBitTooltip::show_tooltip()` were not freed in `ScriptTextEditor`
2025-11-27 09:55:50 +01:00
Thaddeus Crews
22a28e07cc
Merge pull request #101407 from nattyrice/atlas-merge-tool-fix
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Fix Atlas Merge Tool Crash
2025-11-25 07:07:02 -06:00
Thaddeus Crews
6e69760134
Merge pull request #111967 from Ivorforce/object-cast-to-protect
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Statically protect `Object::cast_to` for unrelated `Object` types.
2025-11-25 07:06:48 -06:00
Lukas Tenbrink
0f047944e4
Statically protect Object::cast_to for unrelated Object types.
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Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00