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mirror of https://github.com/godotengine/godot.git synced 2025-12-31 18:41:20 +00:00

Remove unused code in EditorBottomPanel and remove deprecated bottom panel operation

This commit is contained in:
Logan Detrick
2025-12-07 00:56:29 -08:00
parent 78d91947f6
commit 58969218d6
4 changed files with 1 additions and 11 deletions

View File

@@ -39,7 +39,6 @@
#include "editor/gui/editor_version_button.h"
#include "editor/scene/editor_scene_tabs.h"
#include "editor/settings/editor_command_palette.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/separator.h"
@@ -150,12 +149,6 @@ void EditorBottomPanel::make_item_visible(Control *p_item, bool p_visible, bool
dock->set_visible(p_visible);
}
void EditorBottomPanel::move_item_to_end(Control *p_item) {
EditorDock *dock = _get_dock_from_control(p_item);
ERR_FAIL_NULL(dock);
move_child(dock, -1);
}
void EditorBottomPanel::hide_bottom_panel() {
set_current_tab(-1);
}

View File

@@ -51,7 +51,6 @@ class EditorBottomPanel : public TabContainer {
int previous_tab = -1;
bool lock_panel_switching = false;
LocalVector<EditorDock *> bottom_docks;
LocalVector<Ref<Shortcut>> dock_shortcuts;
HashMap<String, int> dock_offsets;
LocalVector<Button *> legacy_buttons;
@@ -74,7 +73,6 @@ public:
Button *add_item(String p_text, Control *p_item, const Ref<Shortcut> &p_shortcut = nullptr, bool p_at_front = false);
void remove_item(Control *p_item);
void make_item_visible(Control *p_item, bool p_visible = true, bool p_ignore_lock = false);
void move_item_to_end(Control *p_item);
void hide_bottom_panel();
void toggle_last_opened_bottom_panel();
void set_expanded(bool p_expanded);

View File

@@ -375,7 +375,7 @@ void EditorRunBar::_run_native(const Ref<EditorExportPreset> &p_preset) {
void EditorRunBar::_profiler_autostart_indicator_pressed() {
// Switch to the first profiler tab in the bottom panel.
EditorNode::get_singleton()->get_bottom_panel()->make_item_visible(EditorDebuggerNode::get_singleton(), true);
EditorDebuggerNode::get_singleton()->make_visible();
if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "autostart_profiler", false)) {
EditorDebuggerNode::get_singleton()->get_current_debugger()->switch_to_debugger(3);

View File

@@ -84,7 +84,6 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Polygon2D *node = nullptr;
Polygon2D *previous_node = nullptr;
Button *dock_button = nullptr;
EditorDock *polygon_edit = nullptr;
Mode current_mode = MODE_MAX; // Uninitialized.
Button *mode_buttons[MODE_MAX];