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godot/editor/scene
风青山 53222f45b9 Use ObjectID in SceneTreeEditor to compare the old and new scene roots
This is likely due to delayed function calls, causing some `SceneTreeEditor`
instances to miss the stage where the scene root is set to `nullptr`
when calling `_update_tree()`.
2025-12-09 20:43:59 +08:00
..
2025-11-22 10:17:03 +08:00