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Commit Graph

819 Commits

Author SHA1 Message Date
Thaddeus Crews
555e7ad073 Core: Handle disabled class detection in ClassDB 2025-08-26 09:31:14 -05:00
Yarvin
b2e4c4f334 Fix typo - is_deprecated was being set twice, skipping is_experimental. 2025-08-19 13:54:41 +02:00
Thaddeus Crews
f5152699bc Merge pull request #108768 from WinnerWind/fix-zero-threadcount
FIX: Prevent crashing if `max_threads` is zero.
2025-08-18 08:29:04 -05:00
WinnerWind
a1788e09bf Prevent crashing if max_threads is zero.
Adds a note in the docs that a thread count of 0 has the same effect as a thread count of -1.

Change language of WorkerThreadPool in ProjectSettings

Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-17 20:12:41 +05:30
David Snopek
3eed53686b Don't use alloca() in Object::emit_signalp() to prevent stack overflow 2025-08-14 09:54:59 -05:00
Pāvels Nadtočajevs
9fd98410df Automatically unregister loggers when script language is deinitialized. 2025-08-02 18:29:00 +03:00
clayjohn
2a8ac1c05b Allow processing low priority threads on calling thread in the WTP.
This fixes a recent regression. In theory, low priority tasks should always go to the queue and never be executed on the calling thread. However, when using NO_THREADS build, all tasks need to execute on the calling thread.
2025-07-30 23:15:38 -07:00
clayjohn
782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
kobewi
188e313dd8 Fix Variant properties losing value upon script update 2025-07-12 20:29:19 +02:00
Haoyu Qiu
a7ab249a2a Make PROPERTY_HINT_GROUP_ENABLE hide properties by default 2025-06-16 20:03:49 +08:00
Rémi Verschelde
22702244f8 Merge pull request #105414 from KoBeWi/disable_uid_here
Add `@export_file_path` to export raw paths (no UID)
2025-06-13 01:30:24 +02:00
Lukas Tenbrink
df7dab4946 Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
Pāvels Nadtočajevs
b6461a3bd5 Add WorkerThreadPool.get_caller_group_id 2025-06-05 14:23:26 +03:00
Rémi Verschelde
8862d4c9b5 Merge pull request #107029 from mhilbrunner/expose-workerthreadpool-gettaskid
Expose `WorkerThreadPool.get_caller_task_id()`
2025-06-05 13:12:48 +02:00
Rémi Verschelde
0518bd5fee Merge pull request #106683 from dalexeev/gds-remove-leftmost-rightmost-column
GDScript: Remove `leftmost_column` and `rightmost_column` fields
2025-06-05 13:12:02 +02:00
Thaddeus Crews
57bf364f36 Merge pull request #107058 from mihe/script-backtrace-deadlock
Fix various race conditions with capturing of script backtraces
2025-06-03 15:30:16 -05:00
Michael Alexsander
454e4f817c Make build profile project detection also set build options 2025-06-03 11:11:33 -03:00
Max Hilbrunner
7ef1cf3c2e Expose WorkerThreadPool.get_caller_task_id() 2025-06-02 22:00:24 +02:00
Mikael Hermansson
6929823838 Fix various race conditions with capturing of script backtraces 2025-06-02 19:46:19 +02:00
Thaddeus Crews
f619ca2519 Merge pull request #60143 from Rindbee/better-connection-dialog
Add a flag to make the connection automatically emit the source object.
2025-05-27 09:39:34 -05:00
Thaddeus Crews
91b3a26438 Merge pull request #106848 from Faless/mp/rpc_config_revert
Expose `get_rpc_config` and `get_node_rpc_config`
2025-05-27 09:39:32 -05:00
Rindbee
5e2396e001 Add a flag to make the connection automatically emit the source object.
Mainly used to improve the connection dialog.

Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
Fabio Alessandrelli
b73ec1fa9b Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
Thaddeus Crews
06301bee3e Merge pull request #106775 from Ivorforce/gdsoftclass-expand
Move compatible functionality from `GDCLASS` to `GDSOFTCLASS`.
2025-05-26 11:24:26 -05:00
Thaddeus Crews
506417fe43 Merge pull request #105623 from lodetrick/section-feature-hide
Allow Inspector Section Checkboxes to hide features, Add "On" text to checkboxes
2025-05-26 11:24:25 -05:00
Lukas Tenbrink
621a8d14fa Move compatible functionality from GDCLASS to GDSOFTCLASS. 2025-05-26 17:41:15 +02:00
Fabio Alessandrelli
c28d5d0058 Revert "Expose get_rpc_config and get_node_rpc_config"
This reverts commit 8835f326b1.
2025-05-26 15:57:38 +02:00
Yufeng Ying
3545e945f6 Simplify implementation of errarray. 2025-05-23 23:14:59 +08:00
kobewi
42249bb659 Add @export_file_path to export raw paths (no UID) 2025-05-22 13:25:17 +02:00
Logan Detrick
1a427d3dec Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
Danil Alexeev
7aafa6ef18 GDScript: Remove leftmost_column and rightmost_column fields 2025-05-21 18:16:20 +03:00
Thaddeus Crews
2bf7ac76cf Merge pull request #106456 from Repiteo/style/remove-DEBUG_METHODS_ENABLED
Style: Remove redundant `DEBUG_METHODS_ENABLED` macro
2025-05-19 08:01:35 -05:00
Yufeng Ying
1384e82c2c Improve ScriptLanguage get keyword API. 2025-05-17 18:43:19 +08:00
Thaddeus Crews
d237e31a89 Style: Remove redundant DEBUG_METHODS_ENABLED
• Replaced with functionally identical and far more ubiquitous `DEBUG_ENABLED`
2025-05-15 13:09:41 -05:00
Thaddeus Crews
1c4b660312 Merge pull request #96611 from Dynamic-Pistol/master
Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
Mikael Hermansson
31b90246e7 Fix empty lines being added for errors with no script backtrace 2025-05-05 13:27:21 +02:00
Thaddeus Crews
01fc9aee6c Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
Pierre-Thomas Meisels
e8c036beeb Fallback to ScriptInstance::get_property_state when get_property_state is not implemented in ScriptInstanceExtension 2025-04-29 09:43:20 +02:00
Lukas Tenbrink
e57427900f Use BinaryMutex instead of Mutex for StringName. 2025-04-28 17:13:26 +02:00
Thaddeus Crews
74fc4dae15 Merge pull request #95585 from HolonProduction/remove-cache
ScriptEditor: Remove obsolete completion cache
2025-04-27 19:21:30 -05:00
Thaddeus Crews
df78d4a866 Merge pull request #105546 from Splizard/fix_gdextension_tostring
Fix GDExtension `Object/Node::to_string` to check `is_valid` before returning the result
2025-04-27 19:21:24 -05:00
HolonProduction
56bad11517 ScriptEditor: Remove obsolete completion cache 2025-04-26 22:59:10 +02:00
Thaddeus Crews
28089c40c1 Merge pull request #91006 from reduz/live-backtrace
Ability to print and log script backtraces
2025-04-24 17:18:52 -05:00
reduz
d1dcb40d56 Ability to print and log script backtraces
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2025-04-24 18:54:41 +02:00
Dynamic-Pistol
c8fed1e1d0 Add PROPERTY_HINT_INPUT_NAME
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
2025-04-23 22:23:44 +02:00
Lukas Tenbrink
91fe434a86 Always use String as StringName backing internally. 2025-04-23 14:57:03 +02:00
Thaddeus Crews
0cc292f880 Merge pull request #105272 from lodetrick/add_section_toggle
Add enable checkboxes to editor sections
2025-04-21 08:24:20 -05:00
Quentin Quaadgras
23ffdd79e8 fix gdextension Object/Node::to_string to check is_valid before returning the result
at best, this results in an empty string, at worst, the result is never
initialised when is_valid is false.
2025-04-19 10:45:12 +12:00
Juan
2f39d8ebef Add thread safety to Object signals
* It turns out the majority of this work was done already by AThousandShips as part of #89451. This allows to do lock-less emitting of signals.
* This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance.
* Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
2025-04-16 17:14:44 +02:00
cier
ebe9370724 Add enable checkboxes to editor sections
Fixes https://github.com/godotengine/godot-proposals/issues/4173
2025-04-15 13:49:41 -07:00