Thaddeus Crews
555e7ad073
Core: Handle disabled class detection in ClassDB
2025-08-26 09:31:14 -05:00
Yarvin
b2e4c4f334
Fix typo - is_deprecated was being set twice, skipping is_experimental.
2025-08-19 13:54:41 +02:00
Thaddeus Crews
f5152699bc
Merge pull request #108768 from WinnerWind/fix-zero-threadcount
...
FIX: Prevent crashing if `max_threads` is zero.
2025-08-18 08:29:04 -05:00
WinnerWind
a1788e09bf
Prevent crashing if max_threads is zero.
...
Adds a note in the docs that a thread count of 0 has the same effect as a thread count of -1.
Change language of WorkerThreadPool in ProjectSettings
Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com >
2025-08-17 20:12:41 +05:30
David Snopek
3eed53686b
Don't use alloca() in Object::emit_signalp() to prevent stack overflow
2025-08-14 09:54:59 -05:00
Pāvels Nadtočajevs
9fd98410df
Automatically unregister loggers when script language is deinitialized.
2025-08-02 18:29:00 +03:00
clayjohn
2a8ac1c05b
Allow processing low priority threads on calling thread in the WTP.
...
This fixes a recent regression. In theory, low priority tasks should always go to the queue and never be executed on the calling thread. However, when using NO_THREADS build, all tasks need to execute on the calling thread.
2025-07-30 23:15:38 -07:00
clayjohn
782b9e328c
Ensure that threads only process one pump task.
...
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.
This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
kobewi
188e313dd8
Fix Variant properties losing value upon script update
2025-07-12 20:29:19 +02:00
Haoyu Qiu
a7ab249a2a
Make PROPERTY_HINT_GROUP_ENABLE hide properties by default
2025-06-16 20:03:49 +08:00
Rémi Verschelde
22702244f8
Merge pull request #105414 from KoBeWi/disable_uid_here
...
Add `@export_file_path` to export raw paths (no UID)
2025-06-13 01:30:24 +02:00
Lukas Tenbrink
df7dab4946
Use idiomatic templating vargs in a few places to reduce code.
2025-06-08 12:24:07 +02:00
Pāvels Nadtočajevs
b6461a3bd5
Add WorkerThreadPool.get_caller_group_id
2025-06-05 14:23:26 +03:00
Rémi Verschelde
8862d4c9b5
Merge pull request #107029 from mhilbrunner/expose-workerthreadpool-gettaskid
...
Expose `WorkerThreadPool.get_caller_task_id()`
2025-06-05 13:12:48 +02:00
Rémi Verschelde
0518bd5fee
Merge pull request #106683 from dalexeev/gds-remove-leftmost-rightmost-column
...
GDScript: Remove `leftmost_column` and `rightmost_column` fields
2025-06-05 13:12:02 +02:00
Thaddeus Crews
57bf364f36
Merge pull request #107058 from mihe/script-backtrace-deadlock
...
Fix various race conditions with capturing of script backtraces
2025-06-03 15:30:16 -05:00
Michael Alexsander
454e4f817c
Make build profile project detection also set build options
2025-06-03 11:11:33 -03:00
Max Hilbrunner
7ef1cf3c2e
Expose WorkerThreadPool.get_caller_task_id()
2025-06-02 22:00:24 +02:00
Mikael Hermansson
6929823838
Fix various race conditions with capturing of script backtraces
2025-06-02 19:46:19 +02:00
Thaddeus Crews
f619ca2519
Merge pull request #60143 from Rindbee/better-connection-dialog
...
Add a flag to make the connection automatically emit the source object.
2025-05-27 09:39:34 -05:00
Thaddeus Crews
91b3a26438
Merge pull request #106848 from Faless/mp/rpc_config_revert
...
Expose `get_rpc_config` and `get_node_rpc_config`
2025-05-27 09:39:32 -05:00
Rindbee
5e2396e001
Add a flag to make the connection automatically emit the source object.
...
Mainly used to improve the connection dialog.
Not implemented in `emit_signalp()`, append the source object when a PackScene is instantiated.
2025-05-27 20:19:03 +08:00
Fabio Alessandrelli
b73ec1fa9b
Expose get_rpc_config and get_node_rpc_config
2025-05-27 00:43:21 +02:00
Thaddeus Crews
06301bee3e
Merge pull request #106775 from Ivorforce/gdsoftclass-expand
...
Move compatible functionality from `GDCLASS` to `GDSOFTCLASS`.
2025-05-26 11:24:26 -05:00
Thaddeus Crews
506417fe43
Merge pull request #105623 from lodetrick/section-feature-hide
...
Allow Inspector Section Checkboxes to hide features, Add "On" text to checkboxes
2025-05-26 11:24:25 -05:00
Lukas Tenbrink
621a8d14fa
Move compatible functionality from GDCLASS to GDSOFTCLASS.
2025-05-26 17:41:15 +02:00
Fabio Alessandrelli
c28d5d0058
Revert "Expose get_rpc_config and get_node_rpc_config"
...
This reverts commit 8835f326b1 .
2025-05-26 15:57:38 +02:00
Yufeng Ying
3545e945f6
Simplify implementation of errarray.
2025-05-23 23:14:59 +08:00
kobewi
42249bb659
Add @export_file_path to export raw paths (no UID)
2025-05-22 13:25:17 +02:00
Logan Detrick
1a427d3dec
Add feature hint string and "On" text for checkable groups
2025-05-21 14:56:55 -07:00
Danil Alexeev
7aafa6ef18
GDScript: Remove leftmost_column and rightmost_column fields
2025-05-21 18:16:20 +03:00
Thaddeus Crews
2bf7ac76cf
Merge pull request #106456 from Repiteo/style/remove-DEBUG_METHODS_ENABLED
...
Style: Remove redundant `DEBUG_METHODS_ENABLED` macro
2025-05-19 08:01:35 -05:00
Yufeng Ying
1384e82c2c
Improve ScriptLanguage get keyword API.
2025-05-17 18:43:19 +08:00
Thaddeus Crews
d237e31a89
Style: Remove redundant DEBUG_METHODS_ENABLED
...
• Replaced with functionally identical and far more ubiquitous `DEBUG_ENABLED`
2025-05-15 13:09:41 -05:00
Thaddeus Crews
1c4b660312
Merge pull request #96611 from Dynamic-Pistol/master
...
Add `PROPERTY_HINT_INPUT_NAME` for use with `@export_custom` to allow using input actions
2025-05-13 16:22:25 -05:00
Mikael Hermansson
31b90246e7
Fix empty lines being added for errors with no script backtrace
2025-05-05 13:27:21 +02:00
Thaddeus Crews
01fc9aee6c
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
Pierre-Thomas Meisels
e8c036beeb
Fallback to ScriptInstance::get_property_state when get_property_state is not implemented in ScriptInstanceExtension
2025-04-29 09:43:20 +02:00
Lukas Tenbrink
e57427900f
Use BinaryMutex instead of Mutex for StringName.
2025-04-28 17:13:26 +02:00
Thaddeus Crews
74fc4dae15
Merge pull request #95585 from HolonProduction/remove-cache
...
ScriptEditor: Remove obsolete completion cache
2025-04-27 19:21:30 -05:00
Thaddeus Crews
df78d4a866
Merge pull request #105546 from Splizard/fix_gdextension_tostring
...
Fix GDExtension `Object/Node::to_string` to check `is_valid` before returning the result
2025-04-27 19:21:24 -05:00
HolonProduction
56bad11517
ScriptEditor: Remove obsolete completion cache
2025-04-26 22:59:10 +02:00
Thaddeus Crews
28089c40c1
Merge pull request #91006 from reduz/live-backtrace
...
Ability to print and log script backtraces
2025-04-24 17:18:52 -05:00
reduz
d1dcb40d56
Ability to print and log script backtraces
...
Co-authored-by: Mikael Hermansson <mikael@hermansson.io >
2025-04-24 18:54:41 +02:00
Dynamic-Pistol
c8fed1e1d0
Add PROPERTY_HINT_INPUT_NAME
...
Added PROPERTY_HINT_INPUT_NAME for StringName based off https://github.com/godotengine/godot-proposals/discussions/7559
2025-04-23 22:23:44 +02:00
Lukas Tenbrink
91fe434a86
Always use String as StringName backing internally.
2025-04-23 14:57:03 +02:00
Thaddeus Crews
0cc292f880
Merge pull request #105272 from lodetrick/add_section_toggle
...
Add enable checkboxes to editor sections
2025-04-21 08:24:20 -05:00
Quentin Quaadgras
23ffdd79e8
fix gdextension Object/Node::to_string to check is_valid before returning the result
...
at best, this results in an empty string, at worst, the result is never
initialised when is_valid is false.
2025-04-19 10:45:12 +12:00
Juan
2f39d8ebef
Add thread safety to Object signals
...
* It turns out the majority of this work was done already by AThousandShips as part of #89451 . This allows to do lock-less emitting of signals.
* This means, that only the signal map needs to be protected, making the task simple and without risk of deadlocks, or affecting performance.
* Objects can choose to not protect signals for performance (as example Node uses thread guards for protection, so these signals are not thread safe).
2025-04-16 17:14:44 +02:00
cier
ebe9370724
Add enable checkboxes to editor sections
...
Fixes https://github.com/godotengine/godot-proposals/issues/4173
2025-04-15 13:49:41 -07:00