Kaleb Reid
e659daf6e0
Always send lights to sky shader if using sun scatter
2025-06-24 14:24:49 -07:00
kobewi
015cc38912
Mark GDScript and shader warnings for translation
2025-06-24 23:11:56 +02:00
celyk
7f9b8dae4f
Use double emulation on modelview
2025-06-24 15:37:18 +10:00
LuoZhihao
ea75954575
Vulkan Mobile: Fix writing vertex color in spatial shader
2025-06-23 21:30:48 +08:00
clayjohn
b4adaa291a
Fix a few improper memory accesses in the clustered forward vertex shader
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draw_call.instance_index should not be used directly since it doesn't take into account auto-batching
scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation
IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
Mingxi Zhang
de2aa1bc4d
Fix: Ensure sky orientation is set when reflection uses sky
2025-06-22 23:50:39 +08:00
notgoyome
e37efa8722
Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings
2025-06-21 16:51:17 +02:00
Chaosus
d3792efa89
Prevent ternary expression with a sampler types in shaders
2025-06-21 15:52:33 +03:00
Thaddeus Crews
8aba865a86
Merge pull request #107708 from bruvzg/os_restore
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Restore per font oversampling override.
2025-06-20 08:38:56 -05:00
Lukas Tenbrink
28fd557c58
Add missing vpv.push_back(pv); in render_target_get_sdf_texture.
2025-06-20 14:46:03 +02:00
Pāvels Nadtočajevs
22e99a4901
Restore per font oversampling override.
2025-06-19 18:10:54 +03:00
Thaddeus Crews
71680094f8
Merge pull request #107715 from devloglogan/body-tracker-joint-fix
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Adjust names of new `XRBodyTracker` joints
2025-06-19 09:53:54 -05:00
Thaddeus Crews
c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
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Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
David Snopek
4cc1d0ba67
Revert "Use lower shadow normal bias for distant directional shadow splits"
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This reverts commit dfc05caf06 .
2025-06-18 18:14:22 -05:00
Thaddeus Crews
8f6597ad41
Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
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Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
devloglogan
7a2db8c67d
Adjust names of new XRBodyTracker joints
2025-06-18 12:26:25 -05:00
Sch1nken
a9ac00f8f7
Added multimesh physics interpolation for 2D transforms (MultiMeshInstance2D)
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Replicated MultimeshInstance3D behaviour to MultiMeshInstance2D and added mesh_storage for 2D transform
Also call VisualInstance::_physics_interpolated_changed()
Use Node instead of VisualInstance. Addded comment
Fixed typo :)
Using CanvasItem instead of Node now. Made CanvasItem::_physics_interpolated_changed() protected
2025-06-18 16:04:51 +02:00
Lukas Tenbrink
2b36c79f7b
Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls.
2025-06-18 12:31:48 +02:00
LuoZhihao
8a2fd98004
Forward+: Fix builtins in light shader
2025-06-17 20:14:53 +08:00
Rémi Verschelde
c1785e93d5
Merge pull request #107517 from kitbdev/fix-test-warning-linebreak-setting
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Fix tests warning line break strictness project setting
2025-06-16 01:52:38 +02:00
Rudolph Bester
3c5d4a2410
Fix floating point precision errors when setting particle trail length
2025-06-15 20:38:50 +02:00
kit
d9d1d25933
Fix tests warning line break project setting
2025-06-15 13:36:00 -04:00
devloglogan
36128bfc29
Check render target validity before getting motion vector texture in mobile renderer
2025-06-13 18:52:02 -05:00
Rémi Verschelde
3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
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Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
smix8
cbd446ac29
Add navigation path query parameter limits
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Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
LuoZhihao
7419e4429d
Fix global shader texture uniform
2025-06-13 13:24:38 +08:00
Rémi Verschelde
ce3ebacb3e
Merge pull request #107381 from smix8/ref_iterations_2d
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Change 2D navigation region and link updates to an async process
2025-06-12 23:32:48 +02:00
Rémi Verschelde
6eb6e3e6e0
Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
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Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
Rémi Verschelde
5507b3aa80
Merge pull request #107451 from NetroScript/fix-vrs-attachment
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Fix the VRS attachment being incorrectly added to `color_attachments`
2025-06-12 22:49:24 +02:00
Rémi Verschelde
f7a3ea72ae
Merge pull request #107450 from bruvzg/move_fnt_props
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Move font related project settings definitions to `TextServer`.
2025-06-12 22:49:20 +02:00
Rémi Verschelde
9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
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Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Rémi Verschelde
1a64b6b5b6
Merge pull request #106913 from Ivorforce/string-resize-uninitialized
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Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde
d1083c9722
Improve error messages for method calls expecting only 1 argument
2025-06-12 17:02:59 +02:00
Pāvels Nadtočajevs
beb8398857
Move font related project settings definitions to TextServer.
2025-06-12 15:14:57 +03:00
NetroScript
66d68707d3
Fix the VRS attachment being incorrectly added to color_attachments
2025-06-12 13:38:18 +02:00
Rémi Verschelde
da05a6b775
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
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Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within validate_property in games
2025-06-12 12:54:19 +08:00
Rémi Verschelde
0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
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Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Dario
8804c88443
Change all interpolators to FP32 in mobile renderer.
2025-06-11 15:36:22 -03:00
Lukas Tenbrink
b13a0e1834
Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized.
2025-06-11 18:13:02 +02:00
Apples
d674c9e289
Add stencil support for spatial materials
2025-06-11 09:59:10 -05:00
LuoZhihao
2a1d2afaca
Vulkan Mobile: Fix reading builtins in light() of spatial shader
2025-06-11 21:32:59 +08:00
Rémi Verschelde
3dd03fb33f
Merge pull request #105952 from JulianHeuser/AudioStreamRandomizer_return_length
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Return the length of the playing stream for AudioStreamRandomizer
2025-06-11 11:20:14 +02:00
smix8
2458370de4
Change 2D navigation region and link updates to an async process
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Changes 2D navigation region and link updates to an async process.
2025-06-11 00:51:02 +02:00
Julian
b6a3054323
Return the length of the playing stream for AudioStreamRandomizer
2025-06-10 13:33:49 -04:00
Rémi Verschelde
a1ef1130ad
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
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Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
Rémi Verschelde
cd1ac92222
Merge pull request #107359 from dsnopek/mobile-shader-crash-too-many-parens
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Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY`
2025-06-10 17:56:25 +02:00
Dario
e53b67df03
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 12:26:58 -03:00
smix8
7ae2c0af9d
Add MultiNodeEdit support for NavigationRegion3D
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Adds MultiNodeEdit support for NavigationRegion3D.
2025-06-10 16:59:29 +02:00
Rémi Verschelde
cc9761c3f0
Merge pull request #107188 from berarma/moviewriter-add-theora
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Add Ogg Theora support to MovieWriter
2025-06-10 16:22:57 +02:00