1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-02 19:01:36 +00:00

Merge pull request #39085 from madmiraal/fix-39059

Correct Bullet's default Area angular damp value.
This commit is contained in:
Rémi Verschelde
2020-05-29 12:10:47 +02:00
committed by GitHub

View File

@@ -93,7 +93,7 @@ private:
Vector3 spOv_gravityVec = Vector3(0, -1, 0);
real_t spOv_gravityMag = 10;
real_t spOv_linearDump = 0.1;
real_t spOv_angularDump = 1;
real_t spOv_angularDump = 0.1;
int spOv_priority = 0;
bool isScratched = false;