You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2026-01-04 19:21:46 +00:00
Correct Bullet's default Area angular damp value.
This commit is contained in:
@@ -93,7 +93,7 @@ private:
|
||||
Vector3 spOv_gravityVec = Vector3(0, -1, 0);
|
||||
real_t spOv_gravityMag = 10;
|
||||
real_t spOv_linearDump = 0.1;
|
||||
real_t spOv_angularDump = 1;
|
||||
real_t spOv_angularDump = 0.1;
|
||||
int spOv_priority = 0;
|
||||
|
||||
bool isScratched = false;
|
||||
|
||||
Reference in New Issue
Block a user