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Merge pull request #114062 from CSLRDoesntGameDev/master

Return at invalid skeleton in ChainIK3D before updating mutable info
This commit is contained in:
Rémi Verschelde
2025-12-21 10:41:03 +01:00

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@@ -497,6 +497,7 @@ void ChainIK3D::_update_mutable_info() {
for (uint32_t i = 0; i < settings.size(); i++) {
chain_settings[i]->root_global_rest = Transform3D();
}
return;
}
bool changed = false;
for (uint32_t i = 0; i < settings.size(); i++) {