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Return at invalid skeleton in ChainIK3D before updating mutable info
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@@ -497,6 +497,7 @@ void ChainIK3D::_update_mutable_info() {
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for (uint32_t i = 0; i < settings.size(); i++) {
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chain_settings[i]->root_global_rest = Transform3D();
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}
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return;
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}
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bool changed = false;
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for (uint32_t i = 0; i < settings.size(); i++) {
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