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Merge pull request #107270 from SaracenOne/clustered_forward_view_index_fix
Fix crash on custom shaders using `VIEW_INDEX` on Vulkan Clustered Forward Renderer.
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@@ -145,6 +145,7 @@ ivec3 multiview_uv(ivec2 uv) {
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}
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layout(location = 11) out vec4 combined_projected;
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#else // USE_MULTIVIEW
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#define ViewIndex 0
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vec2 multiview_uv(vec2 uv) {
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return uv;
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}
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@@ -919,6 +920,7 @@ ivec3 multiview_uv(ivec2 uv) {
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}
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layout(location = 11) in vec4 combined_projected;
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#else // USE_MULTIVIEW
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#define ViewIndex 0
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vec2 multiview_uv(vec2 uv) {
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return uv;
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}
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