diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl index 3fb1eef1064..6847d3f5b49 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered.glsl @@ -145,6 +145,7 @@ ivec3 multiview_uv(ivec2 uv) { } layout(location = 11) out vec4 combined_projected; #else // USE_MULTIVIEW +#define ViewIndex 0 vec2 multiview_uv(vec2 uv) { return uv; } @@ -919,6 +920,7 @@ ivec3 multiview_uv(ivec2 uv) { } layout(location = 11) in vec4 combined_projected; #else // USE_MULTIVIEW +#define ViewIndex 0 vec2 multiview_uv(vec2 uv) { return uv; }