1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00

Merge pull request #61966 from Rindbee/fix-internal-nodes-owned

Fix setting owner on internal nodes when save branch as scene
This commit is contained in:
Rémi Verschelde
2022-06-23 14:08:12 +02:00
committed by GitHub

View File

@@ -2418,8 +2418,8 @@ void SceneTreeDock::_new_scene_from(String p_file) {
Node *copy = base->duplicate_from_editor(duplimap);
if (copy) {
for (int i = 0; i < copy->get_child_count(); i++) {
_set_node_owner_recursive(copy->get_child(i), copy);
for (int i = 0; i < copy->get_child_count(false); i++) {
_set_node_owner_recursive(copy->get_child(i, false), copy);
}
Ref<PackedScene> sdata = memnew(PackedScene);
@@ -2456,8 +2456,8 @@ void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
p_node->set_owner(p_owner);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_set_node_owner_recursive(p_node->get_child(i), p_owner);
for (int i = 0; i < p_node->get_child_count(false); i++) {
_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
}
}