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Fix setting owner on internal nodes when save brach as scene

This commit is contained in:
Rindbee
2022-06-12 13:57:42 +08:00
parent 8df8fff54b
commit 472d16be4f

View File

@@ -2418,8 +2418,8 @@ void SceneTreeDock::_new_scene_from(String p_file) {
Node *copy = base->duplicate_from_editor(duplimap);
if (copy) {
for (int i = 0; i < copy->get_child_count(); i++) {
_set_node_owner_recursive(copy->get_child(i), copy);
for (int i = 0; i < copy->get_child_count(false); i++) {
_set_node_owner_recursive(copy->get_child(i, false), copy);
}
Ref<PackedScene> sdata = memnew(PackedScene);
@@ -2456,8 +2456,8 @@ void SceneTreeDock::_set_node_owner_recursive(Node *p_node, Node *p_owner) {
p_node->set_owner(p_owner);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_set_node_owner_recursive(p_node->get_child(i), p_owner);
for (int i = 0; i < p_node->get_child_count(false); i++) {
_set_node_owner_recursive(p_node->get_child(i, false), p_owner);
}
}