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Make AnimationNodeExtention extend AnimationNode instead of RootNode
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationNodeExtension" inherits="AnimationRootNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="AnimationNodeExtension" inherits="AnimationNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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<brief_description>
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Base class for extending [AnimationRootNode]s from GDScript, C#, or C++.
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Base class for extending [AnimationRootNode]s from GDScript, C#, or C++.
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</brief_description>
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</brief_description>
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@@ -33,8 +33,8 @@
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#include "scene/animation/animation_tree.h"
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#include "scene/animation/animation_tree.h"
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class AnimationNodeExtension : public AnimationRootNode {
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class AnimationNodeExtension : public AnimationNode {
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GDCLASS(AnimationNodeExtension, AnimationRootNode);
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GDCLASS(AnimationNodeExtension, AnimationNode);
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public:
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public:
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virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
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virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
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