You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Make AnimationNodeExtention extend AnimationNode instead of RootNode
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="AnimationNodeExtension" inherits="AnimationRootNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<class name="AnimationNodeExtension" inherits="AnimationNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
Base class for extending [AnimationRootNode]s from GDScript, C#, or C++.
|
||||
</brief_description>
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
|
||||
#include "scene/animation/animation_tree.h"
|
||||
|
||||
class AnimationNodeExtension : public AnimationRootNode {
|
||||
GDCLASS(AnimationNodeExtension, AnimationRootNode);
|
||||
class AnimationNodeExtension : public AnimationNode {
|
||||
GDCLASS(AnimationNodeExtension, AnimationNode);
|
||||
|
||||
public:
|
||||
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;
|
||||
|
||||
Reference in New Issue
Block a user