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Make AnimationNodeExtention extend AnimationNode instead of RootNode

This commit is contained in:
Silc Lizard (Tokage) Renew
2024-12-15 06:32:30 +09:00
parent b9437c3938
commit 8d5a5f130a
2 changed files with 3 additions and 3 deletions

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeExtension" inherits="AnimationRootNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<class name="AnimationNodeExtension" inherits="AnimationNode" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Base class for extending [AnimationRootNode]s from GDScript, C#, or C++.
</brief_description>

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@@ -33,8 +33,8 @@
#include "scene/animation/animation_tree.h"
class AnimationNodeExtension : public AnimationRootNode {
GDCLASS(AnimationNodeExtension, AnimationRootNode);
class AnimationNodeExtension : public AnimationNode {
GDCLASS(AnimationNodeExtension, AnimationNode);
public:
virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;