From 8d5a5f130a31fdc37ce28af2204b38f89b2db2ea Mon Sep 17 00:00:00 2001 From: "Silc Lizard (Tokage) Renew" <61938263+TokageItLab@users.noreply.github.com> Date: Sun, 15 Dec 2024 06:32:30 +0900 Subject: [PATCH] Make AnimationNodeExtention extend AnimationNode instead of RootNode --- doc/classes/AnimationNodeExtension.xml | 2 +- scene/animation/animation_node_extension.h | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/doc/classes/AnimationNodeExtension.xml b/doc/classes/AnimationNodeExtension.xml index 3373b95a33b..27ad7fd20a4 100644 --- a/doc/classes/AnimationNodeExtension.xml +++ b/doc/classes/AnimationNodeExtension.xml @@ -1,5 +1,5 @@ - + Base class for extending [AnimationRootNode]s from GDScript, C#, or C++. diff --git a/scene/animation/animation_node_extension.h b/scene/animation/animation_node_extension.h index 08e4b4f00c2..97336c9600a 100644 --- a/scene/animation/animation_node_extension.h +++ b/scene/animation/animation_node_extension.h @@ -33,8 +33,8 @@ #include "scene/animation/animation_tree.h" -class AnimationNodeExtension : public AnimationRootNode { - GDCLASS(AnimationNodeExtension, AnimationRootNode); +class AnimationNodeExtension : public AnimationNode { + GDCLASS(AnimationNodeExtension, AnimationNode); public: virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override;