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Merge pull request #110731 from KoBeWi/restNOTre

Don't emit `scene_changed` when restoring scenes
This commit is contained in:
Rémi Verschelde
2025-12-19 11:52:31 +01:00

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@@ -4595,7 +4595,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
_update_title();
callable_mp(scene_tabs, &EditorSceneTabs::update_scene_tabs).call_deferred();
if (tabs_to_close.is_empty()) {
if (tabs_to_close.is_empty() && !restoring_scenes) {
callable_mp(this, &EditorNode::_set_main_scene_state).call_deferred(state, get_edited_scene()); // Do after everything else is done setting up.
}