From 5ed4eaf34373a3e6db78341127d4b493d6fdde9c Mon Sep 17 00:00:00 2001 From: kobewi Date: Sat, 20 Sep 2025 20:43:39 +0200 Subject: [PATCH] Don't emit scene_changed when restoring scenes --- editor/editor_node.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 95e64deba57..8dce3b5c991 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4296,7 +4296,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) { _update_title(); callable_mp(scene_tabs, &EditorSceneTabs::update_scene_tabs).call_deferred(); - if (tabs_to_close.is_empty()) { + if (tabs_to_close.is_empty() && !restoring_scenes) { callable_mp(this, &EditorNode::_set_main_scene_state).call_deferred(state, get_edited_scene()); // Do after everything else is done setting up. }