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Don't emit scene_changed when restoring scenes
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@@ -4296,7 +4296,7 @@ void EditorNode::_set_current_scene_nocheck(int p_idx) {
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_update_title();
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callable_mp(scene_tabs, &EditorSceneTabs::update_scene_tabs).call_deferred();
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if (tabs_to_close.is_empty()) {
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if (tabs_to_close.is_empty() && !restoring_scenes) {
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callable_mp(this, &EditorNode::_set_main_scene_state).call_deferred(state, get_edited_scene()); // Do after everything else is done setting up.
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}
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