1
0
mirror of https://github.com/godotengine/godot.git synced 2026-01-04 19:21:46 +00:00

Merge pull request #91045 from lyuma/fbx_root_node

fbx: Avoid name conflict with humanoid "Root" bone
This commit is contained in:
Rémi Verschelde
2024-04-23 19:12:14 +02:00

View File

@@ -320,7 +320,7 @@ Error FBXDocument::_parse_nodes(Ref<FBXState> p_state) {
node->set_name(_as_string(fbx_node->name));
node->set_original_name(node->get_name());
} else if (fbx_node->is_root) {
node->set_name("Root");
node->set_name("RootNode");
}
if (fbx_node->camera) {
node->camera = fbx_node->camera->typed_id;