From 33e977ee34394a737c2f50d2d07b12b0e521375d Mon Sep 17 00:00:00 2001 From: Lyuma Date: Tue, 23 Apr 2024 01:43:03 -0700 Subject: [PATCH] fbx: Avoid name conflict with humanoid "Root" bone The importer forces name uniqueness, even for the root. "RootNode" is less likely to conflict. --- modules/fbx/fbx_document.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/fbx/fbx_document.cpp b/modules/fbx/fbx_document.cpp index 44a929d285d..95b4a91809d 100644 --- a/modules/fbx/fbx_document.cpp +++ b/modules/fbx/fbx_document.cpp @@ -320,7 +320,7 @@ Error FBXDocument::_parse_nodes(Ref p_state) { node->set_name(_as_string(fbx_node->name)); node->set_original_name(node->get_name()); } else if (fbx_node->is_root) { - node->set_name("Root"); + node->set_name("RootNode"); } if (fbx_node->camera) { node->camera = fbx_node->camera->typed_id;