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Merge pull request #109281 from raulsntos/dotnet/fix-quaternion-ctor

[.NET] Fix `Quaternion(Vector3, Vector3)` constructor when vectors are the same
This commit is contained in:
Thaddeus Crews
2025-08-04 12:04:17 -05:00

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@@ -576,6 +576,10 @@ namespace Godot
{
if (d >= 0.0f)
{
X = 0.0f;
Y = 0.0f;
Z = 0.0f;
W = 1.0f;
return; // Vectors are same.
}
Vector3 axis = n0.GetAnyPerpendicular();