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[.NET] Fix Quaternion(Vector3, Vector3) constructor when vectors are the same.
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@@ -576,6 +576,10 @@ namespace Godot
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{
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if (d >= 0.0f)
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{
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X = 0.0f;
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Y = 0.0f;
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Z = 0.0f;
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W = 1.0f;
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return; // Vectors are same.
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}
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Vector3 axis = n0.GetAnyPerpendicular();
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