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[.NET] Fix Quaternion(Vector3, Vector3) constructor when vectors are the same.

This commit is contained in:
Raul Santos
2025-08-03 20:25:10 +02:00
parent 45509c284c
commit dd662f9c6a

View File

@@ -576,6 +576,10 @@ namespace Godot
{
if (d >= 0.0f)
{
X = 0.0f;
Y = 0.0f;
Z = 0.0f;
W = 1.0f;
return; // Vectors are same.
}
Vector3 axis = n0.GetAnyPerpendicular();