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Fix wrong children range when duplicating node
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@@ -3000,18 +3000,18 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
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}
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for (int i = 0; i < get_child_count(false); i++) {
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if (instantiated && get_child(i)->data.owner == this) {
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if (instantiated && get_child(i, false)->data.owner == this) {
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continue; //part of instance
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}
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Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap);
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Node *dup = get_child(i, false)->_duplicate(p_flags, r_duplimap);
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if (!dup) {
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memdelete(node);
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return nullptr;
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}
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node->add_child(dup);
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if (i < node->get_child_count() - 1) {
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if (i < node->get_child_count(false) - 1) {
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node->move_child(dup, i);
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}
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}
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@@ -3030,9 +3030,9 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
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}
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parent->add_child(dup);
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int pos = E->get_index();
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int pos = E->get_index(false);
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if (pos < parent->get_child_count() - 1) {
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if (pos < parent->get_child_count(false) - 1) {
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parent->move_child(dup, pos);
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}
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}
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@@ -96,6 +96,13 @@ public:
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void set_exported_nodes(const Array &p_nodes) { exported_nodes = p_nodes; }
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Array get_exported_nodes() const { return exported_nodes; }
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TestNode() {
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Node *internal = memnew(Node);
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add_child(internal, false, INTERNAL_MODE_FRONT);
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internal = memnew(Node);
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add_child(internal, false, INTERNAL_MODE_BACK);
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}
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};
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TEST_CASE("[SceneTree][Node] Testing node operations with a very simple scene tree") {
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@@ -498,6 +505,24 @@ TEST_CASE("[SceneTree][Node] Testing node operations with a more complex simple
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memdelete(node2);
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}
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TEST_CASE("[SceneTree][Node] Duplicating node with internal children") {
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GDREGISTER_CLASS(TestNode);
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TestNode *node = memnew(TestNode);
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Node *child = memnew(Node);
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child->set_name("Child");
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node->add_child(child);
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int child_count = node->get_child_count();
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Node *dup = node->duplicate();
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CHECK(dup->get_child_count() == child_count);
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CHECK(dup->has_node(String("Child")));
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memdelete(node);
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memdelete(dup);
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}
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TEST_CASE("[SceneTree][Node]Exported node checks") {
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TestNode *node = memnew(TestNode);
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SceneTree::get_singleton()->get_root()->add_child(node);
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@@ -523,7 +548,7 @@ TEST_CASE("[SceneTree][Node]Exported node checks") {
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TestNode *dup = Object::cast_to<TestNode>(node->duplicate());
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Node *new_exported = Object::cast_to<Node>(dup->get("exported_node"));
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CHECK(new_exported == dup->get_child(0));
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CHECK(new_exported == dup->get_child(0, false));
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memdelete(dup);
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}
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@@ -578,10 +603,10 @@ TEST_CASE("[SceneTree][Node]Exported node checks") {
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root->add_child(sub_child);
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sub_child->set_owner(root);
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sub_child->set("exported_node", sub_child->get_child(1));
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sub_child->set("exported_node", sub_child->get_child(1, false));
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children = Array();
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children.append(sub_child->get_child(1));
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children.append(sub_child->get_child(1, false));
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sub_child->set("exported_nodes", children);
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Ref<PackedScene> ps2;
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