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	Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
This commit is contained in:
		@@ -209,7 +209,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
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	light->cull_mask = p_mask;
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	light->version++;
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	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
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	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
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}
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void LightStorage::light_set_shadow_caster_mask(RID p_light, uint32_t p_caster_mask) {
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@@ -1319,6 +1319,13 @@ void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collisi
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	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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	ERR_FAIL_NULL(particles_collision);
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	particles_collision->cull_mask = p_cull_mask;
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	particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
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}
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uint32_t ParticlesStorage::particles_collision_get_cull_mask(RID p_particles_collision) const {
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	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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	ERR_FAIL_NULL_V(particles_collision, 0);
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	return particles_collision->cull_mask;
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}
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void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
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@@ -436,6 +436,7 @@ public:
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	GLuint particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
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	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
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	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
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	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override;
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	_FORCE_INLINE_ Size2i particles_collision_get_heightfield_size(RID p_particles_collision) const {
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		ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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@@ -115,6 +115,7 @@ public:
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	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
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	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override { return 0; }
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	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override {}
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	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override { return 0; }
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	virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
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	virtual void particles_collision_instance_free(RID p_rid) override {}
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@@ -1120,9 +1120,6 @@ void main() {
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	uvec2 decal_indices = instances.data[draw_call.instance_index].decals;
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	for (uint i = 0; i < sc_decals(); i++) {
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		uint decal_index = (i > 3) ? ((decal_indices.y >> ((i - 4) * 8)) & 0xFF) : ((decal_indices.x >> (i * 8)) & 0xFF);
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		if (!bool(decals.data[decal_index].mask & instances.data[draw_call.instance_index].layer_mask)) {
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			continue; //not masked
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		}
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		vec3 uv_local = (decals.data[decal_index].xform * vec4(vertex, 1.0)).xyz;
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		if (any(lessThan(uv_local, vec3(0.0, -1.0, 0.0))) || any(greaterThan(uv_local, vec3(1.0)))) {
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@@ -268,7 +268,7 @@ void LightStorage::light_set_cull_mask(RID p_light, uint32_t p_mask) {
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	light->cull_mask = p_mask;
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	light->version++;
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	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_LIGHT);
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	light->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
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}
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void LightStorage::light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) {
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@@ -1850,6 +1850,13 @@ void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collisi
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	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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	ERR_FAIL_NULL(particles_collision);
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	particles_collision->cull_mask = p_cull_mask;
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	particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
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}
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uint32_t ParticlesStorage::particles_collision_get_cull_mask(RID p_particles_collision) const {
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	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
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	ERR_FAIL_NULL_V(particles_collision, 0);
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	return particles_collision->cull_mask;
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}
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uint32_t ParticlesStorage::particles_collision_get_height_field_mask(RID p_particles_collision) const {
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@@ -583,6 +583,7 @@ public:
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	RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
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	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const override;
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	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) override;
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	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const override;
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	Dependency *particles_collision_get_dependency(RID p_particles) const;
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@@ -2744,7 +2744,7 @@ void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
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	Decal *decal = decal_owner.get_or_null(p_decal);
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	ERR_FAIL_NULL(decal);
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	decal->cull_mask = p_layers;
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	decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
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	decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_CULL_MASK);
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}
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void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
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@@ -178,6 +178,11 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
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		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
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		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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		if (!(light->cull_mask & A->layer_mask)) {
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			// Early return if the object's layer mask doesn't match the light's cull mask.
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			return;
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		}
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		geom->lights.insert(B);
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		light->geometries.insert(A);
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@@ -222,6 +227,11 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
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		InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
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		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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		if (!(decal->cull_mask & A->layer_mask)) {
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			// Early return if the object's layer mask doesn't match the decal's cull mask.
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			return;
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		}
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		geom->decals.insert(B);
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		decal->geometries.insert(A);
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@@ -267,7 +277,10 @@ void RendererSceneCull::_instance_pair(Instance *p_A, Instance *p_B) {
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		voxel_gi->lights.insert(A);
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	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
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		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
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		RSG::particles_storage->particles_add_collision(A->base, collision->instance);
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		if ((collision->cull_mask & A->layer_mask)) {
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			RSG::particles_storage->particles_add_collision(A->base, collision->instance);
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		}
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	}
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}
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@@ -285,6 +298,11 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
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		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
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		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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		if (!(light->cull_mask & A->layer_mask)) {
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			// Early return if the object's layer mask doesn't match the light's cull mask.
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			return;
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		}
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		geom->lights.erase(B);
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		light->geometries.erase(A);
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@@ -339,6 +357,11 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
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		InstanceDecalData *decal = static_cast<InstanceDecalData *>(B->base_data);
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		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
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		if (!(decal->cull_mask & A->layer_mask)) {
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			// Early return if the object's layer mask doesn't match the decal's cull mask.
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			return;
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		}
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		geom->decals.erase(B);
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		decal->geometries.erase(A);
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@@ -383,7 +406,10 @@ void RendererSceneCull::_instance_unpair(Instance *p_A, Instance *p_B) {
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		voxel_gi->lights.erase(A);
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	} else if (B->base_type == RS::INSTANCE_PARTICLES_COLLISION && A->base_type == RS::INSTANCE_PARTICLES) {
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		InstanceParticlesCollisionData *collision = static_cast<InstanceParticlesCollisionData *>(B->base_data);
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		RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
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		if ((collision->cull_mask & A->layer_mask)) {
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			RSG::particles_storage->particles_remove_collision(A->base, collision->instance);
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		}
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	}
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}
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@@ -888,6 +914,14 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
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		return;
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	}
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	// Particles always need to be unpaired. Geometry may need to be unpaired, but only if lights or decals use pairing.
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	// Needs to happen before layer mask changes so we can avoid attempting to unpair something that was never paired.
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	if (instance->base_type == RS::INSTANCE_PARTICLES ||
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			(((geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT)) || (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL))) && ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK))) {
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		_unpair_instance(instance);
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		singleton->_instance_queue_update(instance, false, false);
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	}
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	instance->layer_mask = p_mask;
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	if (instance->scenario && instance->array_index >= 0) {
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		instance->scenario->instance_data[instance->array_index].layer_mask = p_mask;
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@@ -1592,6 +1626,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
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		if (light->max_sdfgi_cascade != max_sdfgi_cascade) {
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			light->max_sdfgi_cascade = max_sdfgi_cascade; //should most likely make sdfgi dirty in scenario
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		}
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		light->cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
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	} else if (p_instance->base_type == RS::INSTANCE_REFLECTION_PROBE) {
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		InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(p_instance->base_data);
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@@ -1605,6 +1640,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
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		InstanceDecalData *decal = static_cast<InstanceDecalData *>(p_instance->base_data);
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		RSG::texture_storage->decal_instance_set_transform(decal->instance, *instance_xform);
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		decal->cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
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	} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
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		InstanceLightmapData *lightmap = static_cast<InstanceLightmapData *>(p_instance->base_data);
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@@ -1623,6 +1659,7 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
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			heightfield_particle_colliders_update_list.insert(p_instance);
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		}
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		RSG::particles_storage->particles_collision_instance_set_transform(collision->instance, *instance_xform);
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		collision->cull_mask = RSG::particles_storage->particles_collision_get_cull_mask(p_instance->base);
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	} else if (p_instance->base_type == RS::INSTANCE_FOG_VOLUME) {
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		InstanceFogVolumeData *volume = static_cast<InstanceFogVolumeData *>(p_instance->base_data);
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		scene_render->fog_volume_instance_set_transform(volume->instance, *instance_xform);
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@@ -1818,7 +1855,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
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	pair.pair_allocator = &pair_allocator;
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	pair.pair_pass = pair_pass;
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	pair.pair_mask = 0;
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	pair.cull_mask = 0xFFFFFFFF;
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	if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
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		pair.pair_mask |= 1 << RS::INSTANCE_LIGHT;
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@@ -1840,7 +1876,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
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			pair.pair_mask |= (1 << RS::INSTANCE_VOXEL_GI);
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			pair.bvh2 = &p_instance->scenario->indexers[Scenario::INDEXER_VOLUMES];
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		}
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		pair.cull_mask = RSG::light_storage->light_get_cull_mask(p_instance->base);
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	} else if (p_instance->base_type == RS::INSTANCE_LIGHTMAP) {
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		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
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		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
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@@ -1850,7 +1885,6 @@ void RendererSceneCull::_update_instance(Instance *p_instance) const {
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	} else if (geometry_instance_pair_mask & (1 << RS::INSTANCE_DECAL) && (p_instance->base_type == RS::INSTANCE_DECAL)) {
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		pair.pair_mask = RS::INSTANCE_GEOMETRY_MASK;
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		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
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		pair.cull_mask = RSG::texture_storage->decal_get_cull_mask(p_instance->base);
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	} else if (p_instance->base_type == RS::INSTANCE_PARTICLES_COLLISION) {
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		pair.pair_mask = (1 << RS::INSTANCE_PARTICLES);
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		pair.bvh = &p_instance->scenario->indexers[Scenario::INDEXER_GEOMETRY];
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@@ -508,7 +508,8 @@ public:
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				case Dependency::DEPENDENCY_CHANGED_REFLECTION_PROBE: {
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					singleton->_instance_queue_update(instance, true, true);
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				} break;
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				case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR: {
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				case Dependency::DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR:
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				case Dependency::DEPENDENCY_CHANGED_CULL_MASK: {
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					//requires repairing
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					if (instance->indexer_id.is_valid()) {
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						singleton->_unpair_instance(instance);
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@@ -655,6 +656,7 @@ public:
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	struct InstanceDecalData : public InstanceBaseData {
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		Instance *owner = nullptr;
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		RID instance;
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		uint32_t cull_mask = 0xFFFFFFFF;
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		HashSet<Instance *> geometries;
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@@ -666,6 +668,7 @@ public:
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	struct InstanceParticlesCollisionData : public InstanceBaseData {
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		RID instance;
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		uint32_t cull_mask = 0xFFFFFFFF;
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	};
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	struct InstanceFogVolumeData : public InstanceBaseData {
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@@ -699,6 +702,7 @@ public:
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		RS::LightBakeMode bake_mode;
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		uint32_t max_sdfgi_cascade = 2;
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		uint32_t cull_mask = 0xFFFFFFFF;
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	private:
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		// Instead of a single dirty flag, we maintain a count
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@@ -817,12 +821,11 @@ public:
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		DynamicBVH *bvh2 = nullptr; //some may need to cull in two
 | 
			
		||||
		uint32_t pair_mask;
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		||||
		uint64_t pair_pass;
 | 
			
		||||
		uint32_t cull_mask = 0xFFFFFFFF; // Needed for decals and lights in the mobile and compatibility renderers.
 | 
			
		||||
 | 
			
		||||
		_FORCE_INLINE_ bool operator()(void *p_data) {
 | 
			
		||||
			Instance *p_instance = (Instance *)p_data;
 | 
			
		||||
 | 
			
		||||
			if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type)) && (cull_mask & p_instance->layer_mask)) {
 | 
			
		||||
			if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
 | 
			
		||||
				//test is more coarse in indexer
 | 
			
		||||
				p_instance->pair_check = pair_pass;
 | 
			
		||||
				InstancePair *pair = pair_allocator->alloc();
 | 
			
		||||
 
 | 
			
		||||
@@ -121,6 +121,7 @@ public:
 | 
			
		||||
	virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0;
 | 
			
		||||
	virtual uint32_t particles_collision_get_height_field_mask(RID p_particles_collision) const = 0;
 | 
			
		||||
	virtual void particles_collision_set_height_field_mask(RID p_particles_collision, uint32_t p_heightfield_mask) = 0;
 | 
			
		||||
	virtual uint32_t particles_collision_get_cull_mask(RID p_particles_collision) const = 0;
 | 
			
		||||
 | 
			
		||||
	//used from 2D and 3D
 | 
			
		||||
	virtual RID particles_collision_instance_create(RID p_collision) = 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -50,6 +50,7 @@ public:
 | 
			
		||||
		DEPENDENCY_CHANGED_LIGHT,
 | 
			
		||||
		DEPENDENCY_CHANGED_LIGHT_SOFT_SHADOW_AND_PROJECTOR,
 | 
			
		||||
		DEPENDENCY_CHANGED_REFLECTION_PROBE,
 | 
			
		||||
		DEPENDENCY_CHANGED_CULL_MASK,
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	void changed_notify(DependencyChangedNotification p_notification);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user