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Autogen Class List
@@ -54,6 +54,7 @@ Built-in GDScript functions.
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* [String](class_string) **[str](#str)** **(** var what, var ... **)**
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* [String](class_string) **[str](#str)** **(** var what, var ... **)**
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* [Nil](class_nil) **[print](#print)** **(** var what, var ... **)**
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* [Nil](class_nil) **[print](#print)** **(** var what, var ... **)**
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* [Nil](class_nil) **[printt](#printt)** **(** var what, var ... **)**
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* [Nil](class_nil) **[printt](#printt)** **(** var what, var ... **)**
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* [Nil](class_nil) **[prints](#prints)** **(** var what, var ... **)**
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* [Nil](class_nil) **[printerr](#printerr)** **(** var what, var ... **)**
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* [Nil](class_nil) **[printerr](#printerr)** **(** var what, var ... **)**
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* [Nil](class_nil) **[printraw](#printraw)** **(** var what, var ... **)**
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* [Nil](class_nil) **[printraw](#printraw)** **(** var what, var ... **)**
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* [String](class_string) **[var2str](#var2str)** **(** var var **)**
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* [String](class_string) **[var2str](#var2str)** **(** var var **)**
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@@ -22,6 +22,8 @@ Base node for 2D system.
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* [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const
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* [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const
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* void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) xform **)**
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* void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) xform **)**
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* void **[set_global_transform](#set_global_transform)** **(** [Matrix32](class_matrix32) xform **)**
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* void **[set_global_transform](#set_global_transform)** **(** [Matrix32](class_matrix32) xform **)**
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* void **[look_at](#look_at)** **(** [Vector2](class_vector2) point **)**
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* [float](class_float) **[get_angle_to](#get_angle_to)** **(** [Vector2](class_vector2) point **)** const
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* void **[set_z](#set_z)** **(** [int](class_int) z **)**
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* void **[set_z](#set_z)** **(** [int](class_int) z **)**
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* [int](class_int) **[get_z](#get_z)** **(** **)** const
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* [int](class_int) **[get_z](#get_z)** **(** **)** const
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* void **[set_z_as_relative](#set_z_as_relative)** **(** [bool](class_bool) enable **)**
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* void **[set_z_as_relative](#set_z_as_relative)** **(** [bool](class_bool) enable **)**
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@@ -85,6 +85,9 @@ Operating System functions.
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* [bool](class_bool) **[native_video_is_playing](#native_video_is_playing)** **(** **)**
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* [bool](class_bool) **[native_video_is_playing](#native_video_is_playing)** **(** **)**
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* void **[native_video_stop](#native_video_stop)** **(** **)**
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* void **[native_video_stop](#native_video_stop)** **(** **)**
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* void **[native_video_pause](#native_video_pause)** **(** **)**
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* void **[native_video_pause](#native_video_pause)** **(** **)**
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* [String](class_string) **[get_scancode_string](#get_scancode_string)** **(** [int](class_int) code **)** const
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* [bool](class_bool) **[is_scancode_unicode](#is_scancode_unicode)** **(** [int](class_int) code **)** const
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* [int](class_int) **[find_scancode_from_string](#find_scancode_from_string)** **(** [String](class_string) string **)** const
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* void **[set_use_file_access_save_and_swap](#set_use_file_access_save_and_swap)** **(** [bool](class_bool) enabled **)**
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* void **[set_use_file_access_save_and_swap](#set_use_file_access_save_and_swap)** **(** [bool](class_bool) enabled **)**
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### Numeric Constants
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### Numeric Constants
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@@ -24,6 +24,11 @@
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* void **[set_screen_stretch](#set_screen_stretch)** **(** [int](class_int) mode, [int](class_int) aspect, [Vector2](class_vector2) minsize **)**
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* void **[set_screen_stretch](#set_screen_stretch)** **(** [int](class_int) mode, [int](class_int) aspect, [Vector2](class_vector2) minsize **)**
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* void **[queue_delete](#queue_delete)** **(** [Object](class_object) obj **)**
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* void **[queue_delete](#queue_delete)** **(** [Object](class_object) obj **)**
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* void **[call_group](#call_group)** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
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* void **[call_group](#call_group)** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)**
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* void **[set_current_scene](#set_current_scene)** **(** [Node](class_node) child_node **)**
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* [Node](class_node) **[get_current_scene](#get_current_scene)** **(** **)** const
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* [int](class_int) **[change_scene](#change_scene)** **(** [String](class_string) path **)**
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* [int](class_int) **[change_scene_to](#change_scene_to)** **(** [PackedScene](class_packedscene) packed_scene **)**
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* [int](class_int) **[reload_current_scene](#reload_current_scene)** **(** **)**
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### Signals
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### Signals
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* **screen_resized** **(** **)**
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* **screen_resized** **(** **)**
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@@ -15,6 +15,8 @@
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* void **[start](#start)** **(** **)**
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* void **[start](#start)** **(** **)**
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* void **[stop](#stop)** **(** **)**
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* void **[stop](#stop)** **(** **)**
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* [float](class_float) **[get_time_left](#get_time_left)** **(** **)** const
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* [float](class_float) **[get_time_left](#get_time_left)** **(** **)** const
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* void **[set_timer_process_mode](#set_timer_process_mode)** **(** [int](class_int) mode **)**
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* [int](class_int) **[get_timer_process_mode](#get_timer_process_mode)** **(** **)** const
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### Signals
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### Signals
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* **timeout** **(** **)**
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* **timeout** **(** **)**
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@@ -55,6 +55,7 @@ Creates a sub-view into the screen.
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* void **[set_as_audio_listener_2d](#set_as_audio_listener_2d)** **(** [bool](class_bool) enable **)**
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* void **[set_as_audio_listener_2d](#set_as_audio_listener_2d)** **(** [bool](class_bool) enable **)**
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* [bool](class_bool) **[is_audio_listener_2d](#is_audio_listener_2d)** **(** **)** const
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* [bool](class_bool) **[is_audio_listener_2d](#is_audio_listener_2d)** **(** **)** const
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* void **[set_render_target_to_screen_rect](#set_render_target_to_screen_rect)** **(** [Rect2](class_rect2) arg0 **)**
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* void **[set_render_target_to_screen_rect](#set_render_target_to_screen_rect)** **(** [Rect2](class_rect2) arg0 **)**
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* [Vector2](class_vector2) **[get_mouse_pos](#get_mouse_pos)** **(** **)** const
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* void **[warp_mouse](#warp_mouse)** **(** [Vector2](class_vector2) to_pos **)**
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* void **[warp_mouse](#warp_mouse)** **(** [Vector2](class_vector2) to_pos **)**
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### Signals
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### Signals
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