diff --git a/class_@gdscript.md b/class_@gdscript.md index c7dd7b8..0139944 100644 --- a/class_@gdscript.md +++ b/class_@gdscript.md @@ -54,6 +54,7 @@ Built-in GDScript functions. * [String](class_string) **[str](#str)** **(** var what, var ... **)** * [Nil](class_nil) **[print](#print)** **(** var what, var ... **)** * [Nil](class_nil) **[printt](#printt)** **(** var what, var ... **)** + * [Nil](class_nil) **[prints](#prints)** **(** var what, var ... **)** * [Nil](class_nil) **[printerr](#printerr)** **(** var what, var ... **)** * [Nil](class_nil) **[printraw](#printraw)** **(** var what, var ... **)** * [String](class_string) **[var2str](#var2str)** **(** var var **)** diff --git a/class_node2d.md b/class_node2d.md index d2c3c91..87830af 100644 --- a/class_node2d.md +++ b/class_node2d.md @@ -22,6 +22,8 @@ Base node for 2D system. * [Vector2](class_vector2) **[get_global_pos](#get_global_pos)** **(** **)** const * void **[set_transform](#set_transform)** **(** [Matrix32](class_matrix32) xform **)** * void **[set_global_transform](#set_global_transform)** **(** [Matrix32](class_matrix32) xform **)** + * void **[look_at](#look_at)** **(** [Vector2](class_vector2) point **)** + * [float](class_float) **[get_angle_to](#get_angle_to)** **(** [Vector2](class_vector2) point **)** const * void **[set_z](#set_z)** **(** [int](class_int) z **)** * [int](class_int) **[get_z](#get_z)** **(** **)** const * void **[set_z_as_relative](#set_z_as_relative)** **(** [bool](class_bool) enable **)** diff --git a/class_os.md b/class_os.md index a200b6a..e812c83 100644 --- a/class_os.md +++ b/class_os.md @@ -85,6 +85,9 @@ Operating System functions. * [bool](class_bool) **[native_video_is_playing](#native_video_is_playing)** **(** **)** * void **[native_video_stop](#native_video_stop)** **(** **)** * void **[native_video_pause](#native_video_pause)** **(** **)** + * [String](class_string) **[get_scancode_string](#get_scancode_string)** **(** [int](class_int) code **)** const + * [bool](class_bool) **[is_scancode_unicode](#is_scancode_unicode)** **(** [int](class_int) code **)** const + * [int](class_int) **[find_scancode_from_string](#find_scancode_from_string)** **(** [String](class_string) string **)** const * void **[set_use_file_access_save_and_swap](#set_use_file_access_save_and_swap)** **(** [bool](class_bool) enabled **)** ### Numeric Constants diff --git a/class_scenetree.md b/class_scenetree.md index a81c9d8..a77fb5f 100644 --- a/class_scenetree.md +++ b/class_scenetree.md @@ -24,6 +24,11 @@ * void **[set_screen_stretch](#set_screen_stretch)** **(** [int](class_int) mode, [int](class_int) aspect, [Vector2](class_vector2) minsize **)** * void **[queue_delete](#queue_delete)** **(** [Object](class_object) obj **)** * void **[call_group](#call_group)** **(** [int](class_int) flags, [String](class_string) group, [String](class_string) method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL **)** + * void **[set_current_scene](#set_current_scene)** **(** [Node](class_node) child_node **)** + * [Node](class_node) **[get_current_scene](#get_current_scene)** **(** **)** const + * [int](class_int) **[change_scene](#change_scene)** **(** [String](class_string) path **)** + * [int](class_int) **[change_scene_to](#change_scene_to)** **(** [PackedScene](class_packedscene) packed_scene **)** + * [int](class_int) **[reload_current_scene](#reload_current_scene)** **(** **)** ### Signals * **screen_resized** **(** **)** diff --git a/class_timer.md b/class_timer.md index b445349..da32b66 100644 --- a/class_timer.md +++ b/class_timer.md @@ -15,6 +15,8 @@ * void **[start](#start)** **(** **)** * void **[stop](#stop)** **(** **)** * [float](class_float) **[get_time_left](#get_time_left)** **(** **)** const + * void **[set_timer_process_mode](#set_timer_process_mode)** **(** [int](class_int) mode **)** + * [int](class_int) **[get_timer_process_mode](#get_timer_process_mode)** **(** **)** const ### Signals * **timeout** **(** **)** diff --git a/class_viewport.md b/class_viewport.md index cf6828b..fd67948 100644 --- a/class_viewport.md +++ b/class_viewport.md @@ -55,6 +55,7 @@ Creates a sub-view into the screen. * void **[set_as_audio_listener_2d](#set_as_audio_listener_2d)** **(** [bool](class_bool) enable **)** * [bool](class_bool) **[is_audio_listener_2d](#is_audio_listener_2d)** **(** **)** const * void **[set_render_target_to_screen_rect](#set_render_target_to_screen_rect)** **(** [Rect2](class_rect2) arg0 **)** + * [Vector2](class_vector2) **[get_mouse_pos](#get_mouse_pos)** **(** **)** const * void **[warp_mouse](#warp_mouse)** **(** [Vector2](class_vector2) to_pos **)** ### Signals