You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Created tutorial_lighting (markdown)
14
tutorial_lighting.md
Normal file
14
tutorial_lighting.md
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
# Lighting
|
||||||
|
|
||||||
|
## Introduction
|
||||||
|
|
||||||
|
Lights emit light that mix with the materials and produces a visible result. Light can come from several types of sources in a scene:
|
||||||
|
|
||||||
|
* From the Material itself, in the form of the emission color (though it does not affect nearby objects unless baked).
|
||||||
|
* Light Nodes: Directional, Omni and Spot.
|
||||||
|
* Ambient Light in the [Environment](class_worldenvironment).
|
||||||
|
* Baked Light (see [Baked Light](tutorial_baked_light) tutorial).
|
||||||
|
|
||||||
|
The emission color is a material property, as seen in the previous tutorials about materials (go read them if you didn't at this point!).
|
||||||
|
|
||||||
|
## Light Nodes
|
||||||
Reference in New Issue
Block a user