From 27332cc61b4bfb8f286c68805f6a1b30fe487221 Mon Sep 17 00:00:00 2001 From: reduz Date: Sun, 22 Jun 2014 11:44:27 -0700 Subject: [PATCH] Created tutorial_lighting (markdown) --- tutorial_lighting.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 tutorial_lighting.md diff --git a/tutorial_lighting.md b/tutorial_lighting.md new file mode 100644 index 0000000..cc26983 --- /dev/null +++ b/tutorial_lighting.md @@ -0,0 +1,14 @@ +# Lighting + +## Introduction + +Lights emit light that mix with the materials and produces a visible result. Light can come from several types of sources in a scene: + +* From the Material itself, in the form of the emission color (though it does not affect nearby objects unless baked). +* Light Nodes: Directional, Omni and Spot. +* Ambient Light in the [Environment](class_worldenvironment). +* Baked Light (see [Baked Light](tutorial_baked_light) tutorial). + +The emission color is a material property, as seen in the previous tutorials about materials (go read them if you didn't at this point!). + +## Light Nodes \ No newline at end of file