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fee04ccd93ee3cd7d1e2309436343daedb51f0c3
godot
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servers
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rendering
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renderer_rd
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shaders
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environment
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sky.glsl
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
...
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
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