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godot/thirdparty/jolt_physics/Jolt/Physics/EActivation.h
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

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// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
JPH_NAMESPACE_BEGIN
/// Enum used by AddBody to determine if the body needs to be initially active
enum class EActivation
{
Activate, ///< Activate the body, making it part of the simulation
DontActivate ///< Leave activation state as it is (will not deactivate an active body)
};
JPH_NAMESPACE_END