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godot/thirdparty/jolt_physics/Jolt/Physics/Collision/ManifoldBetweenTwoFaces.h
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

45 lines
2.6 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
#include <Jolt/Physics/Collision/Shape/ConvexShape.h>
#include <Jolt/Physics/Collision/ContactListener.h>
JPH_NAMESPACE_BEGIN
/// Remove contact points if there are > 4 (no more than 4 are needed for a stable solution)
/// @param inPenetrationAxis is the world space penetration axis (must be normalized)
/// @param ioContactPointsOn1 The contact points on shape 1 relative to inCenterOfMass
/// @param ioContactPointsOn2 The contact points on shape 2 relative to inCenterOfMass
/// On output ioContactPointsOn1/2 are reduced to 4 or less points
#ifdef JPH_DEBUG_RENDERER
/// @param inCenterOfMass Center of mass position of body 1
#endif
JPH_EXPORT void PruneContactPoints(Vec3Arg inPenetrationAxis, ContactPoints &ioContactPointsOn1, ContactPoints &ioContactPointsOn2
#ifdef JPH_DEBUG_RENDERER
, RVec3Arg inCenterOfMass
#endif
);
/// Determine contact points between 2 faces of 2 shapes and return them in outContactPoints 1 & 2
/// @param inContactPoint1 The contact point on shape 1 relative to inCenterOfMass
/// @param inContactPoint2 The contact point on shape 2 relative to inCenterOfMass
/// @param inPenetrationAxis The local space penetration axis in world space
/// @param inMaxContactDistanceSq After face 2 is clipped against face 1, each remaining point on face 2 is tested against the plane of face 1. If the distance^2 on the positive side of the plane is larger than this distance, the point will be discarded as a contact point.
/// @param inShape1Face The supporting faces on shape 1 relative to inCenterOfMass
/// @param inShape2Face The supporting faces on shape 2 relative to inCenterOfMass
/// @param outContactPoints1 Returns the contact points between the two shapes for shape 1 relative to inCenterOfMass (any existing points in the output array are left as is)
/// @param outContactPoints2 Returns the contact points between the two shapes for shape 2 relative to inCenterOfMass (any existing points in the output array are left as is)
#ifdef JPH_DEBUG_RENDERER
/// @param inCenterOfMass Center of mass position of body 1
#endif
JPH_EXPORT void ManifoldBetweenTwoFaces(Vec3Arg inContactPoint1, Vec3Arg inContactPoint2, Vec3Arg inPenetrationAxis, float inMaxContactDistanceSq, const ConvexShape::SupportingFace &inShape1Face, const ConvexShape::SupportingFace &inShape2Face, ContactPoints &outContactPoints1, ContactPoints &outContactPoints2
#ifdef JPH_DEBUG_RENDERER
, RVec3Arg inCenterOfMass
#endif
);
JPH_NAMESPACE_END