1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00
Files
godot/thirdparty/jolt_physics/Jolt/Math/Swizzle.h
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

20 lines
646 B
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
JPH_NAMESPACE_BEGIN
/// Enum indicating which component to use when swizzling
enum
{
SWIZZLE_X = 0, ///< Use the X component
SWIZZLE_Y = 1, ///< Use the Y component
SWIZZLE_Z = 2, ///< Use the Z component
SWIZZLE_W = 3, ///< Use the W component
SWIZZLE_UNUSED = 2, ///< We always use the Z component when we don't specifically want to initialize a value, this is consistent with what is done in Vec3(x, y, z), Vec3(Float3 &) and Vec3::sLoadFloat3Unsafe
};
JPH_NAMESPACE_END