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godot/thirdparty/jolt_physics/Jolt/Math/Float4.h
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

34 lines
798 B
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
JPH_NAMESPACE_BEGIN
/// Class that holds 4 float values. Convert to Vec4 to perform calculations.
class [[nodiscard]] Float4
{
public:
JPH_OVERRIDE_NEW_DELETE
Float4() = default; ///< Intentionally not initialized for performance reasons
Float4(const Float4 &inRHS) = default;
Float4(float inX, float inY, float inZ, float inW) : x(inX), y(inY), z(inZ), w(inW) { }
float operator [] (int inCoordinate) const
{
JPH_ASSERT(inCoordinate < 4);
return *(&x + inCoordinate);
}
float x;
float y;
float z;
float w;
};
static_assert(std::is_trivial<Float4>(), "Is supposed to be a trivial type!");
JPH_NAMESPACE_END