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godot/thirdparty/jolt_physics/Jolt/Math/Float2.h
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00

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C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
JPH_NAMESPACE_BEGIN
/// Class that holds 2 floats, used as a storage class mainly.
class [[nodiscard]] Float2
{
public:
JPH_OVERRIDE_NEW_DELETE
Float2() = default; ///< Intentionally not initialized for performance reasons
Float2(const Float2 &inRHS) = default;
Float2 & operator = (const Float2 &inRHS) = default;
Float2(float inX, float inY) : x(inX), y(inY) { }
bool operator == (const Float2 &inRHS) const { return x == inRHS.x && y == inRHS.y; }
bool operator != (const Float2 &inRHS) const { return x != inRHS.x || y != inRHS.y; }
/// To String
friend ostream & operator << (ostream &inStream, const Float2 &inV)
{
inStream << inV.x << ", " << inV.y;
return inStream;
}
float x;
float y;
};
static_assert(std::is_trivial<Float2>(), "Is supposed to be a trivial type!");
JPH_NAMESPACE_END