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Files
godot/editor/script_create_dialog.h
RedMser 2bd714e34e Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00

5.5 KiB