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godot/doc/classes/VisualShaderNodeTextureParameter.xml
Hugo Locurcio 47cadda3ad Improve and clarify texture filtering documentation
- Mention the Use Nearest Mipmap Filter project setting.
- Fix nearest mipmap claiming to always use bilinear filtering
  (it uses trilinear filtering by default, like linear mipmap).
2023-11-14 15:18:03 +01:00

8.1 KiB