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Files
godot/scene/resources/primitive_meshes.h
Pawel Lampe 3035b9c44c Fix navmesh baking, fixes #57148
- improved mesh data calculation from standalone static colliders so that no
  VisualServer calls are performed - and thus no VS mutexes need to
  be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00

9.9 KiB