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godot/servers/physics/collision_solver_sw.cpp
PouleyKetchoupp ea0015a8a6 Optimize area detection and intersect_shape queries with concave shapes
Whenever contact points are not needed, collision checks with concave
shapes (triangle mesh and heightmap) stop at the first colliding
triangle.
2021-05-07 19:19:41 -07:00

13 KiB